Hello Myth!
Very appreciative of the great card combat engine!
The question I have that is disrupting the flow of development for me with it is how can I make a cards skill description display actual damage deal upon an enemy selection? By that I mean actors have their attack damage, enemies have their defense. but when you set a variable to an actors attack and tag it with \V[] it will just display the actors damage. I'm wondering if you know of a way to actively evaluate the actors attack damage to display in the skills description and then with the selection of the enemy you wise to use it on will update that damage displayed with subtracting the enemies defense.
so how in the demo the slash #1 skill ability the formula is: a.atk - b.def, I would like that to actively update as I'm selecting which enemy to attack and evaluate and update the damage displayed in the skill description (the cards description text.)
My game is consisting of using a combination of the block plugin to add defense that way, while also having the regular defense stats as well as specific elemental defenses (fire, ice, etc.)
I appreciate your time in looking at my question very much!
I should also mention I'm using the MZ version of RPG Maker, incase you may know of any plugins that are compatible to solve the above problem.