GM Screen_save hangs the game runner.
To solve this, would it be an option to have a screenshot extension that we call with the path+filename and, maybe, coords and resize factor?
Hi,
which extension does this apply to?
Thanks
Edit:
Sorry, I misread this topic, it appears this is a request for me to write a new extension. I'll look into it, currently busy with other things for the next couple days. The only way that I know of to prevent hanging is to process the screenshot capture in a secondary thread, but the resulting image might look glitchy because of the runner not being able to hold still for the image capture.