(sorry at the beginning for my poor english, this is written with Google translate, thank you for your understanding) Well, you know that if we neglect the robot a little, it will "attack" us when we sleep and take control for a certain period of time. Personally, I think it would be nice for her to say at least something along the lines of "I'm satisfied with this" in the future. In fact, this can also happen "normally". And while we're at it, I can't help but say that more can be added to the emotions that the robot feeds (love, anxiety, jealousy etc..) and the emotions that the robot feeds can be shown as a percentage (emotions can exceed this or fall to negative values), For example, "lust" obviously shouldn't be an emotion that's always on top (it's obviously weird that in the current game it's 5000+ and still going higher), but rather it might be nice if it was high or dropped to negative values based on the way we treat it, and when the "lust" value is too high (say 89%) it might be that it starts talking to us more about it, and if it exceeds 100%, it can attack us while we're sleeping, or attack us directly. In the same way, when it reaches negative values, even if we want it, her makes an excuse and refuses it. In the same way, if she is not satisfied, this percentage will increase even more.... Anyway, this can be applied to other emotions as well, and I'm sure you're already thinking about this kind of thing, I just asked, thank you for your time.