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A topic by joybotics created 71 days ago Views: 16
Viewing posts 1 to 1
Developer(+1)

Hi all!

I recently presented The Glass Forest at ChargerCon at UAH. It was recieved well, and I found a lot of areas to improve! I'm going to be responding to feedback this week in three primary areas:
* Story

I will be adding three new questlines to the game. One is already added - it takes you on a journey to fight guards throughout the town. The other two will be later in the first chapter and will improve the pacing of story and character introductions.

* Battle Scaling

Many players struggled with the tutorial fight. In response to this, I've limited the attacks available to the player on start and spread badges to unlock them throughout the world. Additionally, I've made some enemies much weaker. I think this will make battles more fun and engaging. This week I will  continue to tweak the numbers behind the battles.

* Controls

Some notes were made on a few aspects of the controls, including arrow keys instead of WASD for fights, and varying preferences for common commands like running and "submit". I'll do a little more playtesting this week to see if I can iron those out.


Luckily we didn't find too many bugs, and I'm excited to continue providing content for The Glass Forest. I'll post a new build this evening. I have not run the game on many other computers, so let me know what issues you face. Currently, The Glass Forest is only available on Windows devices.