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Enemy mods?

A topic by sara_catclaw created Mar 26, 2025 Views: 4,571 Replies: 2
Viewing posts 1 to 3

as far as I could find, there was only a single enemy mod made. Anyone have plans on making more? Cetaur enemies, dragonkin, birds, bats.. there's so many ideas unplumbed

i hope some makes some centered around dragons. i would try if i knew how to make custom puppets

(1 edit)

There's a lot to digest when it comes to modding this game, with some tragic limitations from the animation system. On that note, does anyone know just what's going on with mechhound? Tried to do some move adding/replacement with it which causes a swap to the organic (original?) sprite, and the overworld/dungeon puppet to become invisible. Looking at EroStats, I see a bunch of files with VanillaReplace prefixes..are these an actual engine thing you need to use when replacing stuff?

Edit: Think there was something malformed in my replacement.. Simple replacement does override properly now, but I'm still running into functionality around Grapple being hardcoded. Most likely a pipedream, but more flexible grapple and kneeling puppet overhaul would make modding more enticing.