As of version 0.1, the game mechanics slightly resembles [a popular board game] rules. But given the nature of the game and also the world in which it takes place, I don't plan on staying strictly to those rules. For example, Barbarian rage in [that other board game] grants resistances and bonuses. I plan on making variants depending on player affinities. So there would be a version of rage for chaos affinity, lust and heavenfire. That would still be, in my opinion still be [that other board game]-ish. We could go beyond that and add a "horny" mechanic to the game. Certain moves would increase the horny stat which adds buffs or penalties. This would be beyond 5e mechanics and be closer probably to Corruption of Champions-style mechanics.
What are your thoughts? Stick to 5e-ish or go beyond that?