Wondering if you guys have any ideas for my next update such as new mechanics or level designs.
One idea that immediately comes to mind is letting the player switch gravity to be left and right in addition to up and down (like the Run games on coolmathgames). This would definitely add many more possibilities to level design! Another thing you could consider adding would be more obstacles that require the player shooting. Examples of this could be large fans that the player has to shoot to turn off for a time, or phantom platforms that the player has to shoot into existence before being able to stand on them.
1 - you have to lower the sensitivity of the camera input. it moves fast
2- you need to add some UI or at least visual clues to indicate where the checkpoints are, where gravity shifting is possible
3- you need to use some alternate coloring for platforms, its sometimes hard to distinguish them sometimes
4- its also better if you add some visuals to show the limits of the gravity shift area. there is a point in level 4, I guess that if I go up, I loose very fast, I didnt expect that, unless you show the player where is the limit that they will die if they pass
I like the way the levels get harder. Nice work overall. to answer your question about the next level, I recommend working on these comments,