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Project: MS

Have you ever wanted zombies in Minesweeper? · By arachnidev

Known Bugs and Version Differences Sticky

A topic by arachnidev created Feb 04, 2025 Views: 31
Viewing posts 1 to 1
Developer

–Known Bugs–

  • Version 2 crashes when attempting to go to the second floor.

  • Version 3 has a useless setting called “zombiesPerGrave”

  • Version 3 has noclip available by default. (Press “v”)

  • Notes -

  • Version 1 is unfinished and doesn’t have player sprites or sound effects.

  • Version 2 has those, as well as a better startup menu but doesn’t allow you to move past the first floor.

  • Versions 3+ should work now.

  • Running this game may trigger Windows Defender. All you have to do is click “More Info” -> “Run Anyway”.

–– Version 3

  • Fixed crash that happened when trying to navigate to the second floor.

  • Updated sprites and animations

  • Added 3 new hint types: “?”, “n+2*”, and “n+3*”

  • Added blind zombies

  • Added a settings file

  • Switched number of mines to percentage

  • Added a loading screen while generating tiles

–– Version 4

  • added +X-/| as hints

    • there will always be 1 or more mines near these
  • added hunger-related mechanics

    • now you can have your hunger tied to shooting, painting, or zombies instead of or as well as time
  • added settings to the scores file

  • made saving scores optional and disabled by default

  • added 1 tip

  • chording can now be disabled