just got this set up on my 3ds and i was wondering if there was a way to make my own character also what is the .t3x files purpose?
ps: is there anyway to increase the letter character limit when chatting?
Yes, you can create your own characters, you just have to edit the JSON file following the same syntax, the content with the role ai is a system instruction while the content with the role assistant is the first message from the AI
The .t3x file is the character image, it's optional but it looks pretty :3
Regarding the character limit... it cannot be increased, I have used a very limited free api, Maybe it would be possible if I added the ability to use the GPT chat API and have everyone enter their API key, but I would have to make big changes.
Another thing would be to create a paid version with what this one lacks (save chats and use an API with longer response length) But I don't think it's necessary
it may not save the text bot the bot seems to remember things i tell it even after i close the app its a lil creepy but i def prefer it over it forgetting and tbh id rather not use an api key they are horrid to type in and also never seem to work for me :(
also how so i turn an image into a .T3X file been chatting with bowser and id lover for him to have a profile
ps: thanx for the response and also im really enjoying this ai chat for the 3ds so big thank you for your work <3
it's pretty easy to create a .t3x file, you just need to have devkitpro with the tools for 3ds
i'll tell you something curious? RAI Loader allows you to have multiple images for the same character, they are chosen randomly every time you load the character.
This little guide made for Universal Updater works perfectly to make .t3x files for RAI Loader (just remember that the .t3x file must have exactly the same name as the JSON file)
https://github.com/Universal-Team/Universal-Updater/wiki/sprite-sheet
Well, it depends on whether you are going to do a free public personal project or something serious and commercial.
You could use Unity but that brings piracy and performance problems, a good option is Octave or creating your own "engine" for your game (That's what I did with devkitpro and C++, creating the "engine" for RAI Loader)
Unfortunately Godot for 3DS still has a long way to go to be usable.