Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Random talk

A topic by abinail337 created Feb 01, 2025 Views: 1,038 Replies: 14
Viewing posts 1 to 7

Funny how big mama is willing to accept payments in bugs.
"I want to stay in the room for half a day, here are two coins and one bug."

(+2)

Slut Lona: "Here are 11 pieces of cooked semen, 1 room for tonight pls"

Big Mama: "Those go great with beer, good job kiddo"

In a land of starvation, protein is protein my guy

> (Prostitute, Semen Demon, and Masochist traits increases Lona's EXP gain from masturbation)

How I'm supposed to know that without wiki, I wonder. How I'm supposed to know that masturbation gives xp at all?

(+1)

its pretty obvious from consuming stamina giving exp

So, I looked through the source code, and it seems that wiki is outdated.

Here is the source of that quote: https://lonarpg.miraheze.org/wiki/Succubus_builds

And here is the source code. Code that increased xp seems to be commented out in most cases. Exhibitionism does increase xp, but only if there's company.

LonaRPG.B.0.9.4.0.5\LonaRPG\Data\Batch\Action_CHSH_Masturbation.rb

tmpBouns = 1
#tmpBouns += 0.2 if $game_player.actor.stat["Prostitute"] == 1
tmpBouns += 0.2 if $game_player.actor.stat["Exhibitionism"] == 1 && tmpSight
#tmpBouns += 0.2 if $game_player.actor.stat["Masochist"] == 1
#tmpBouns += 0.2 if $game_player.actor.stat["SemenGulper"] == 1

that is just a multiplier it ultimately stems from masturbation exp

What is masturbation xp? Do you think that quote from wiki is wrong or correct?

i am just quoting what i remember from game files.

Keep track of your XP

Just walking around the map gives small amounts of XP

Its called barter and trade. 

No different from turning in broken glass bottles and dirty aluminum cans to a salvage yard. 

IF they can make use of it they will compensate you. 

I recently binded keys like this: z x c v m , . / for skill buttons.
But this rezulted in z being the most pressed button, so I also rearranged calls to `draw_master_hotkey_icon` in code a bit, just so some buttons get drawn in a different order. Now v is the button that gets pressed the most for me, much more comfortable.
Game gives custom meaning to first 4 buttons, during many minigames and sex, so the easy way of rebinding doesn't quite works.

I was trying to make sense of a leveling up tree, and while 3 personalities (and wiki) imply 3 ways of progressing, I guess actually there are 5 main progress paths, for whichever stat you will increase more.
Attack is pure mercenary, hunting goblins for living.
Scout for a thief-style character, stealing is the main source of income. Most quests and partners exist for this character.
Wisdom for a wizard/herbalist, mostly gathers grass to survive.
Survival for a trapper that mostly gathers food.
And Stamina for a whore/succubus.

Can't tell if mixing up traits is a good idea or not.

I am now going a survival route (on permadeath difficulty). I am too afraid of doing most quests, but I'm still rich thanks to all the food I'm getting. Hunting boars is something I'm currently figuring out, whenever they're aggro or not when I'm approaching feels random, but I guess having a scythe instead of a sword or being wet affects boars enough to pass over the weak threshold. I keep calling this character "a poop wizard", even if poop alchemist is more fitting. I need to try using frag bombs with a trap skill, to see if they'll explode or not that way, then I wouldn't need to farm dirty rags if they do explode.

Imagine this game as a doom map. Would make bow gameplay a bit better, easier to aim.

Imagine procedural generation of maps like in minecraft. Every map would be almost endless.