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Dungeon: Raid Her

A real-time 3D adult roguelite action RPG · By keepherdev

small bit of combat feedback

A topic by killfected created Jan 27, 2025 Views: 224 Replies: 2
Viewing posts 1 to 2

okay heres a few points i noticed in playing and losing my first round of combat in a dungeon.
-work on the hitboxes, yea its basically impossible to hit an enemy at the current time, like yea.
-a lock on system would be nice, like what most sword combat based games and such have, being able to lock onto  an enemy so especially with this type of combat would make it ALOT better.
-a little bit of general performance optimication cant hurt.
all things considered this is a good concept, and good game once it has some work put into it

(+1)

In my playtime I performed attacks early which almost always guarantees a hit against the NPC with their inhumanely fast reaction times. I needed to make sure I was within the bare minimum range for a good hit though. Or letting them walk to me and attacking early.

Hit and run tactics I recommend or "hit and dodge" since I found that if they're not knocked down they recover within milliseconds and hit you before you know it, usually done after attacking once or twice. Or you could block which has a fair chance of fooling them if they think they can land a hit on you after you wailed on them after 2 good hits.

there are ways to make combat actually work. deosnt change the fact this system in its current early stages is just plain bad. like its good enough for the extremelly early stages that we are at but yea not good. however thanks for the tip