I'm multiple sessions into playing/running Impulse Drive with a group, and we all love it. We've run into difficulty with the Share Expertise move, particularly for the player with the Intellect playbook who frequently wants to use "Expert".
Here's an example: The group got into a secure building in search of information. The group knows the information they seek is likely to be stored in a locked computer terminal, so once they get to the terminal, the Infiltrator declares he wants to Hack into the system to look for the information. We decide the stakes are that a failed Hacking and Cracking roll would mean that they cannot get the information here, and they'll have to try to find the information somewhere else.
The Intellect interrupts and says that he is an Expert in "programming, artificial intelligence, and cyberspace" and we all agree that his expertise should apply here. He wants to help the Infiltrator gain Advantage to his roll to Hacking and Cracking. We all think this makes sense, but we can't figure out how to run it mechanically.
"Expert" says he needs to make a move to enable it, then also mentions "you share your expertise with a crew member... for advantage" which the player took to mean he should be using the "Share Expertise" move as the trigger for Expert. We all got into a discussion about how this should work, and none of us came to a satisfying mechanical approach. In the end, I allowed him to roll+Calculating to give Advantage, but we agreed that this probably isn't the intended use.
My questions are: How does "Share Expertise" work? How does "Expert" work? What should we have done differently to explain this situation in a way that interacts with the moves more effectively?