this game is a lot of fun, with good mechanics and systems.
I usually don't enjoy overworld turn battle sims(preferring turnless/realtime combat styles) but you made it (relatively) easy to deal with!
the transformation system is really well built too, especially the spreading mechanic.
Alas, that i would build a game like this, but my games just progress in scope absurdly- damn scope creep!
quick question- did you use a drunken walk with occasional flood fill algorithm for generation? if not, what did you use? it generates very interesting corridors.