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Really addictive and great game that's in early development.

A topic by fiktug created Jan 04, 2025 Views: 374
Viewing posts 1 to 1

As the image below suggests, I spent some time with it, and I have some thoughts:

First of all, the concept is fantastic. It's a universal idea. Many people, myself included, doodled things like this while taking notes in school. The idea hooked me right away.

However, the splits and smaller splits were incredibly frustrating. If there were a way to predict or avoid them, it would greatly improve the experience. I nearly rage-quit while trying to play as the Romans and eventually stopped playing as them altogether since I was too afraid to split them.

Automatic naming for split nations would also make the game less frustrating. Once I’m in the flow, I don’t want to be bothered with naming them and often just left them blank in my playthrough.

The game has solid flow even at this stage, though some fundamental Grand Strategy elements are missing, it doesn't bother me whilst I was playing, the simplicity is great Although a lot can be built upon.

I sincerely hope this game retains its scribble/doodle charm and doesn’t go toward the path of more complex mechanics from the titles like Europa Universalis IV or Crusader Kings III. The ability to take whatever you want during your turn is really fun and has great potential for expansion. However, implementing a check for maritime border or land border as you doodle might be necessary, as the current system(where clicking immediately grants ownership of land) feels a bit unbalanced.

Thank you for this! It felt truly fresh, and I’m excited to see where it goes.