The items marked with a ☑️ are done on an internal build but not yet rolled out, crossed out items have been done and rolled out.
- Many Sound Effects are missing, these will be added in the coming days/weeks☑️
- A few Animations are missing or bugged. These will be added/fixed ☑️
Shop items collisions will be expanded to fix difficulty clicking- A tutorial mode of some sort may be implemented to better introduce the game mechanics
Some missing/bugged battle text will be added/fixed"Room 12" Text appearing where it shouldn't, will be fixed
- There are walls which visibly clip through each other, causing a flicker effect in places. I'll address as many of these as I can locate.
A couple inns/restoration points will be added.Status effects stick after dying and reloading the save. This will be fixed shortly.Equipped badge may stick after deleting a save and start a new game. This is being investigated and fixed.The Buttons in the cave entrances will be slightly relocated to be more easily seenThe Puppet enemy can revive Chlorocata instantly. A minimum time will be added.- The ability to keep moving forward while holding Up will be added ☑️
- Found after 0.1.1 release:
Attempting to buy herbs pre-level 8 actually adds a potion to your inventory.Sometimes the wrong graphics are loaded for the player in the HUD. This will be addressed.The Final Boss is missing text for several actions, this will be addressed.A bug causing items to not load properly in the final battle has been found. I'll fix this ASAP and rollout a patch for it.Found a bug where closing the item menu too fast could result in lost items.
- Found after 0.2 release:
- A bug has been found with the "heavy" condition not timing out. this will be fixed ☑️
- Dark Bonken's Skull attack is bugged and never bounces. this will be fixed ☑️