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Points of No Return / Cutoffs for certain events

A topic by StallordD created 7 days ago Views: 84 Replies: 7
Viewing posts 1 to 2
(7 edits)

With how many events and triggers there are, I noticed there are a few points where certain things seem to become [INACCESSIBLE] and figured I'd start a discussion on them to hopefully save any others confusion when they can't figure out how to get certain things to occur. If any of these are incorrect or if there are any other notable ones, please let me know!

[BEFORE 1 OMEN]

Ripple Effect 10 - Bapr gur cynagref unir orra cynprq naq gur svefg Bzra vf gevttrerq, gur tubfgf jvyy ab ybatre nccrne va gur ubhfr, ceriragvat guvf rssrpg sebz haybpxvat.

[BEFORE 4 OMENS]

Lewis - Gur gbja png zhfg or srq naq vgf evccyr rssrpg gevttrerq orsber 4 phefrf, be ryfr Yrjvf jvyy abg fcnja onpx ng UBZR.

[BEFORE 5 OMENS]

Ripple Effect 1 - Juvyr Yrjvf vf habognvanoyr nsgre 4 Bzraf, gur Evccyr Rssrpg vf, hayrff punatrq fvapr V ynfg uvg gung cbvag, fgvyy gevttrenoyr jvgu ab gnatvoyr rssrpg onpx ng UBZR. Nsgre 5 Bzraf ubjrire, gur png vf ab ybatre noyr gb or srq ng nyy.

[FINAL PATIO MAGIC ZONES]

PURPLE - RED - BLUE - Jura ragrevat urer, lbh ner ybpxrq va gb jungrire fgngr guvatf ner va naq pnaabg yrnir, fb znxr fher lbhe nssnvef ner va beqre naq xrrc n fcner fnir.

BLUE - RED - PURPLE - Nsgre haybpxvat n pregnva qbbe naq tbvat sbegu, lbh ner ybpxrq va naq pnaabg yrnir, fb znxr fher lbhe nssnvef ner va beqre naq xrrc n fcner fnir.

[MISC] 

Ripple Effect 8 - Gur thrfgobbx pna bayl or fvtarq vs lbh ivfvg gur puhepu orsber npprcgvat gur byq jbzna'f dhrfg.

Tool Cube XP - Vg vf cbffvoyr gb "bire-srrq" gur GBBY PHOR lbhe qrnq obarf naq orybirq erznvaf, ceriragvat lbh sebz pbzcyrgvat GUR EVGHNY.

Stew Portions - Fgrj cbegvbaf pnaabg or qhzcrq bhg, fb znxr fher lbh unir jung Fgrj lbh jnag orsber freivat.

Feeding the Maw - Gur znj nyybjf lbh gb srrq pevgvpny vgrzf gb vg, ybpxvat pregnva cnguf. Or fher lbh'er bayl srrqvat vg vgrzf lbh qba'g arrq.

Chippies - Srrqvat n puvccvr n pelfgny gerng jvyy cerirag gur gnoyr sebz njnxravat naq ybpx gung cngu.

Crystal Danish - Gur Pelfgny Qnavfu zhfg or va lbhe vairagbel orsber npprffvat gur GRKG QRFREG be vg pnaabg or qr-pelfgnyvmrq.

NG+ - TNZR NARJ pna bayl or npprffrq ol cebivqvat rabhtu cbjre, juvpu vaqverpgyl erdhverf n pregnva nzbhag bs ?FGBARF gb ernpu, naq gurer ner n yvzvgrq ahzore ninvynoyr va nal tvira eha.

Developer (4 edits)

Before 4 OMENS: I believe this is correct, if they become UNWELL, they cannot receive him.  This does have repercussions, later.  Taking it a step further, if you FED IT and then never opened the carrier, you would still lose out at C4.

Before 5 OMENS: That sounds correct also, but I still weirdly want to put some kind of back door there to get the BLACK PLANTER after-the-fact.  I don't believe missing it is "fatal", but would prevent one or two possibilities of the 666.  Edit: I've made an alternate route for C5+ to get the planter, if they missed the earlier opportunity.

XMAS TREE: I think you're able to get it whenever. I don't believe it's tied to anything but exploring that place.

GUESTBOOK: Correct.

Oh that's great to hear about the Planter update! As for the tree, I might be doing something wrong on my current save then. Attempting to interact with it doesn't seem to do anything, so I'm unsure.

Developer

Ubyq jnyxvat vagb gur VZCEVFBARQ GERR, fb vg synfurf sbe n gvzr.

"Unccl ubyvqnlf, uhu..."

Oh gosh, there I was patiently standing in front of it waiting for it to respond lol. 

Added all the (supposed) branch cutoffs I found in my first playthrough!

Developer(+1)

Some interesting tips in there!  It makes me wonder about alternate avenues which might be slotted, but it seems accurate enough as things stand.  I tried for a long time to make it so you could "do" everything, but more and more outcomes seemed to preclude each other.  In the end you still might eventually do something you can't take back, as it were.  I am often forgetting "steps" when I play through, but it's kind of fun to me, perfecting some kind of route, writing it down and sorting it out.

You should, however, be able to do "basically everything" in a single playthrough, if the order of activities is adequate.

Oh definitely, I can absolutely see where doing things the right way all together is do-able, I don't think there are any true "One or the other" choices aside from TVEY/YBFG TVEY, and that's a-ok.