Hi, everyone. I'm working on a 2.5D tower defense game set in space. You place defense platforms around planets, moons, and Lagrange points in order to defend your resource ships and planets from getting destroyed. Nothing is static; planets orbit the sun, moons orbit their planets. I've gotten the basic framework down and am starting to work on more platforms, enemies, etc.
I'd love if you looked at these shots and videos and told me what you think.