If some mod added states or skills, and then gamer purchased them…
And if gamer deleted this mod, and then trying to load the save file with added skills and states…
A lot of errors!!!
Updating for items in inventory.
———
class Game_BattlerBase
def states_save_fix
@states = @states.reject {|id| $data_states[id] == nil}
end
end
class Game_Actor < Game_Battler
def skills_save_fix
@skills = @skills.reject {|id| $data_skills[id] == nil}
end
end
class Game_Party < Game_Unit
def items_save_fix
@armors = @armors.reject {|id| $data_armors[id] == nil}
@weapons = @weapons.reject {|id| $data_weapons[id] == nil}
@items = @items.reject {|id| $data_items[id] == nil}
end
end
class Game_Player
def hotkey_save_fix
$game_player.slot_skill_normal = nil if $game_player.slot_skill_normal != nil && $data_skills[$game_player.slot_skill_normal] == nil
$game_player.slot_skill_heavy = nil if $game_player.slot_skill_heavy != nil && $data_skills[$game_player.slot_skill_heavy] == nil
$game_player.slot_skill_control = nil if $game_player.slot_skill_control != nil && $data_skills[$game_player.slot_skill_control] == nil
$game_player.slot_hotkey_0 = nil if $game_player.slot_hotkey_0 != nil && $data_skills[$game_player.slot_hotkey_0] == nil
$game_player.slot_hotkey_1 = nil if $game_player.slot_hotkey_1 != nil && $data_skills[$game_player.slot_hotkey_1] == nil
$game_player.slot_hotkey_2 = nil if $game_player.slot_hotkey_2 != nil && $data_skills[$game_player.slot_hotkey_2] == nil
$game_player.slot_hotkey_3 = nil if $game_player.slot_hotkey_3 != nil && $data_skills[$game_player.slot_hotkey_3] == nil
$game_player.slot_hotkey_4 = nil if $game_player.slot_hotkey_4 != nil && $data_skills[$game_player.slot_hotkey_4] == nil
$game_player.slot_hotkey_other = nil if $game_player.slot_hotkey_other != nil && $data_skills[$game_player.slot_hotkey_other] == nil
end
end
module DataManager
class << self
alias_method :extract_save_contents_save_fix, :extract_save_contents
end
def self.extract_save_contents(contents)
extract_save_contents_save_fix(contents)
$game_player.actor.states_save_fix
$game_player.actor.skills_save_fix
$game_party.items_save_fix
$game_player.hotkey_save_fix
end
end