1. What's your vision of this game?
My vision of this game is to at least complete the main popular pokemons with different growth paths.
As mentioned earlier, the main focus will be around Breast Expansion and Muscle Growth for Pokemons. Therefore, I don't think I will be doing any for humans. Hence, I believe we can say that it's a 100% furry related game.
My next Pokemon will be Charizard, which will be implementing Muscle Growth and Breast Expansion. Here is a sneakpeak of some of the generated images if you are interested. (Check in Game)
2. Are you planning to have sexual images?
Yes, I am planning to have some. You may see the sneakpeak images earlier (Check in Game). I am still determining if audio are needed, and if so, I need to look for suitable AI Pokemon voices. But that's not my primary focus for now.
3. What's the gameplay going to be in the future?
Right now, I admit that there's not much gameplay involved as I am also not a good game designer, but it is my dream to have a game around growth and Pokemon.
I wish that the gameplay experience is smooth and nice, and each path can be finished in around 2-3 hours. The game would be linear instead of multiple possible growth paths in one run. Therefore to compensate that, I will try to have multiple individual linear growth paths. I hope that you may focus on your selected growth path and enjoy the journey.
We could have some checkpoint bosses or rival, and perhaps some awards for the player to grow as well. I am planning to have some sort of player customization to make it more immersive gameplay, with you as the actual player and your beloved Pokemon.
But for now as the first public version, I will stick with the simple minigame of completing the moves sequence and making the level up cap to 2 for each levels. The moves sequence minigame was inspired by the Pokemon Super Contest format, where your Pokemon are required to perform moves to earn scores.
I also need to think of the universe setting of this game once the gameplay mechanic is finalized. There will not be any major story or plot in the game.
4. Is this your first game?
Yes. This is my first game, and also my first time using Twine. It's also my first time using image generation and passage generation AI tools. I must admit that there are many small flaws between image stages if you are a observant. I have tried my best. This took me around a month for this with AI tools.
Despite that, the challenge is to have consistent art style generation, which I believe we can work on it. For Eevee's path, I believe we have a somewhat consistent art style between stages.
You might be curious why I chose Twine? The reason is because I want the file to be small and easy to manage between versions, I wish that the save files can carried through versions. (I also need to reconfirm whether the save files can successfully transfer between versions.) Another reason is for mobile compatibility, sometimes the simple html code will work wonders in multiple platforms.
5. Regarding the Eevee's Path
I have purposely chose Eevee's body to be shortstack, and fixed to portrait mode for a better consistent comparison between stages. You might noted that there's no description of player, as I am planning to have it as a separate event for better text customization and different images. But for now, the generated passages will be solely describing Eevee.
6. What's your plan of updating the game?
I wish to have an update of about 1 to 3 months after hotfixes due to my work, but I will try to make it a monthly update. However, this is not guaranteed as it's my first time doing this. Despite that, I hope that you all are looking forward to each update and I wish to provide updates with enough quality over quantity.
7. Are you planning to open Discord and Patreon?
Sure, we may open Discord and Patreon for supporting this game together, please feel free to state this if needed to. Right now I have no idea on what I can offer for Patreon supporters and the price range. Probably Patreon supporters have alpha builds of the update, please let me know if you have any ideas.
8. Any favorite growth games?
My favorite games in my mind (I'll restrict one game per author) are as follows:
Non-AI
- Cowtastic Cafe by Noa3 [HIGHLY RECOMMEND]
- Research Station M-00 by Galactase
- Cabin By The Lake by Nunu
- Bloom War by ATHGamesDev
- White Russian by Nekomagames
- The Curse of Something by MCRugerMasta
- Dawn of Corruption by Sombreve
-Summer Growth by Bobdybuilder
AI
- Draining Paeant by Mana
- Growth Gambit by Orachi
- Growth Rivalry by NickSav
- Emma's Growth by jobobot
- Eir of Frohdiff by Myon-San
9. So In conclusion, what's are we expecting for the next version?
For the next version, although I would love to generate images and passages for Charizard, I wish to finalize the core gameplay mechanics first. My possible choices are a Rival system, checkpoint boss fight, and the Pokemon Super Contest moves minigame.