Changed amandas movelist to relect her new move motions
Remade the team select options due to user feedback
Lowered hitspark on moes light kick. Remade Amandas charge move to hit when close and not far away.
fixed the ai when mai does her rekka.
KOF 2002um Remade and updated with new characters and Boss Rush · By
centered all info screens better
hwa jai air CD better timed
Maki MAX 2 damage lowered
Zero Clone super is now invincable
Terry super has proper pushback on block
Terry ground wave no longer combos from normal attacks.
Terry hard crackshoot no longer hits on juggle
Terry light crackshoot now ends juggles
Bosses added to the end of team modes. You wanted it, you got it! Good luck!
Lee is now unsafe on spinning supers
added button key to options
Fixed Whip's height. she was a massive giant!
Fixed blue Mary's AI getting stuck
Chonshu and Chonrei throws where they put someone in a weird position is now fixed
Fixed typo in Kyo movelsit
Added guiles new moves to the move list
Added pushback to Kula's freeze breath on guard
Fixed Kyo super sounds
Fixed Kyo not doing a super cancel
Fixed evil Ryu not doing rage demon explosion at the end on win
Fixed vice forward light punch
Fixed Sakura forward dodge
Issue with Orochi Team switching back and forth on intros fixed.
Fixed Raiden's new throw
AI updates
Lin poison MAX2 now works
Geese does not lose combo in supers
Kasumi super no longer can be done in air
Orochi Shermie supers retimed
Benimaru spinning kick damage fixed
Benimaru anti air move does not knockdown now
Benimaru wiff into super cancel fixed
Hinako combos fixed however still need to fix a weird one
Redone Ash's AI
As forward punch now connects in that weird way
Redone Cao Long's AI
Tung's air moves now need to be higher in the air before he can do them
Kim has to be higher in the air to do stepy stepy
Cao Long's air move has to be higher in the air to do it
Alfred throw issies are fixed
Mary's spin heel kick adjusted
Saisyu intro now works
Seth Hitboxes fixed
Seth Ai remade.
Gai AI remade.
Akuma raging demon issue fixed
Honda AI throw issue hot fixed
Fixed Chris flame taunt
Ryu's normals all combo like SF Alpha 3
Fixed the name on Ryu's super
Gato damage rebalance. No more easy 95% combo
Added a new AI mechanic
Ryu normal cancels and chain hits updated
Ken normal cancels and chain hits updated
Chun Li normal cancels and chain hits updated
Guile normal cancels and chain hits updated
Sakura normal cancels and chain hits updated
Guile now has better control over his forward and back roundhouse kick.
Sakura back dash improved.
Readded a throw for Hinako
Sagat updated to be more like Sagat alpha 3. Some cancel into specials will be taken out later.
Syo super connects better
Daimon super throw now connects better
Fixed Iori Forward + Light Punch cancel
Sagat's fireball super now goes forward right away
Sagat's Tiger Raid now workslight and hard kick.
Iori's fireball would sometimes be unblockable. fixed. Nobody reported this btw >_>
Sagat's chains are now in and removed all distance cancels. Sorry :)
Vega is better to control from off the wall special
Vega moves now connect better during fixed cancels
M.Bison max2 less damage
M.Bison has a new start to his MAX2
Hugo's chain combos added
E honda's chains updated
chonrei and chonshu uppercut damage nurfed
chonshu couching a and b infinite. fixed
Chonshu given pushback on dash attack
Benimar, Daimon, and Kyo supers damage redone
Nameless supers damage set to 2k2um
Iori, Chizuru, Kusinagi's supers damage redone
Added missing move to Chizuru's page
Nakoruru now kills
ATTACK MODE DAMAGE REDUCED TO 10%
chonrei added pushback to the dash attack
lowered the height on all characters. no more jump issues
Saishu forward attack now combos
Vice forward roll fixed
Honda's 100 hand slap now has more range
Sagat pallet error is fixed
Billy original pallet is now on p1
Orochi Chris original pallet is now on p1
Billy original pallet is now on p1
goro lv 1 super is now lv 1 again
nakoruru super is no longer free
zayra is now hitable after her super
syo being reworked has started
shermie moves are being updated. most were not 2k2um like
more ai fixing
sakura's ass is back
new sakura win pose
new dan intros with a certain family
melcores buddy now has his own pallets
orochi yashiro can now command grab from forward
Geese Super now auto locks player 2
orochi clones now fixed in boss rush
king pallet is fixed
hotaru nolonger has 2 hitsparks
All Capcom characters now have chains from most ducking hard attacks
all move lists updated
Lee's close hard kick now launchers
Lee's rapid-fire moves second part are now added. Jump not added yet
todo max2 now works on the edge of the screen
YUKI max2 now works on the edge of the screen
replaced most of Leona's fire sprites
Fixed Leona's forward attack
fixed nameless hard kick knockdown
Shingo ai would do a move that normally cant do. removed
Kusanagi has 2 super cancels added
Shingo super adjusted for juggles
Shingo kick uppercut now works off of hard attacks the right way
removed super from Hinakos Ai
removed super from Eiji's ai
Kaylee can now change stances during movement
Chun li spinning bird kick has a longer end frame. any longer would make the move unsafe in every situation
Takuma DDpunch parry is fixed
Lee can super jump after his launchers.
nameless drill can not be blocked during the drill anymore
Adel now can get up after a OTG
stopped sagat from flashing
stopped kasumi from flashing
chun li spinning bird kick now knocks down like street fighter
rugals ai remade
rugal fireball refecting fixed
Silvers Counter Super has proper range now
removed Jhun rekka
Xiangfei Super has the correct motions
K' fire ring works the correct way now.
K' weird super issues with him not hitting at close range and stuff are now added.
flowers on Moe flip kick like kof ex 1
Saishu now has super cancels. some moves don't juggle yet.
Takuma overlapping moves are now fixed.
Requested we make Takuma DD,P into super cancel. This is only done in max mode so we won't add it for now.
Fixed Hotaru forward kick so it connects in combos
fixed Hotaru combo that wasn't working from her stances
fixed low stance to be able to combo from close attacks
fixed speed and distance of Hotarus hop from stance
Requested to give her NGBC things thinking she's the same in XI. I checked, and she's not the same.
Super and Dream animations finished for testing
John is mostly finished and is for testing. Feel free to give feedback on his moves and offer new ideas!
fixed the issue of Shingo countering someone and locking them into the air
Fixed Akuma doing instant kill
Xiangfei counter moves can be done easier.
12 characters movelists updated for missing moves and wrong motions
Some major updates most of you won't notice. All normal hits are updated.
When you hit someone in the air, they will auto-recover if it is a normal hit. This was an issue for some attacks.
No more light punching someone three times in the air. Cheaters! All CD attacks are rewritten. Once this is done, we will give them a new system.
Normal attacks no longer require corner pushes to hit someone in the air. After some testing, we may also have to use some special attacks this way.
10,000 DOWNLOADS!!!
Big boss update! Some bosses' problems were fixed and reported.
We created the DARKSOULS of KOF boss rush
All the bosses that needed better AI now have it.
All bosses only do what they can do in the real games. No crazy shit as far as we know. Bosses act mostly like their real counterparts unless the boss was very weak "Mukai 2003" and we made them do some extra combos based on their moves. We also re-adjusted some damage, life, and defense. It made things a little easier on you. Please keep in mind it is hard to make a boss ai because some of you can kill it easily whereas some of you may see it as impossible. The goal is to have something you can play offline by yourself as a challenge and hopefully help you sharpen your skills for the real 2k2um or any other fighting game.
However some of you want to beat it live on stream.
For this update, we disabled test keys. We know some of you want to stream the boss challenge next week, so this will help your playthrough be pure.
GOOD LUCK!!!
I updated Miu with some better animations and brought her 2 fireball moves back. Other tweaks.
Tweaking Dan. This is a problem character. Dan historically is a bad character. I looked up guides and he has very little info on him. One guide literally said "I don't play him," Another guide said "Unplayable" Watching combos, he just combos off of his mid attacks. So we made the forward punch have less pushback in a combo. This is a very rare thing in KOF because most of the pushback for every character is the same. The question is would KOF let this happen? The answer is "it is possible" This gives Dan a small amount of combos. But even this seems to be to much for Dan. For now, we will leave this in and then see what everyone says.
Hitting someone in the air from the ground will now knock them back the correct distance
Some more stage fixes