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The King of Fighters: Final attack

KOF 2002um Remade and updated with new characters and Boss Rush · By United By Games, Bigruss91

Update List - "Stuff we fixed"

A topic by United By Games created Sep 02, 2024 Views: 2,040 Replies: 42
Viewing posts 1 to 46
Developer(+1)

Changed amandas movelist to relect her new move motions

Remade the team select options due to user feedback

Lowered hitspark on moes light kick. Remade Amandas charge move to hit when close and not far away. 

fixed the ai when mai does her rekka. 

Developer (1 edit)

Fundamentals of the game are now fixed. Please send more fundamentals


Developer

rewrote dans ai

rewrote gonitz fan moves 

rewrote gonitz ai

fixed takumas back dash

Developer (2 edits)
  1. Fixed Chizuru's taunt
  2. Fixed Momokos's taunt 
  3. Fixed Elizabeth's air CD
  4. Fixed Mr. Big's run 
  5. Yuri's MAX super now keeps player 2 in stun state 
  6. Hwa Jai rapid punches no longer keep player 2 in hit state
  7. Raiden poison cloud slowdown reduced and added more frames
Developer

New default resolution set. Previous one was to big. 

Developer (2 edits)

fixed malin's pallet issues and did the rest of the seperation

fixed melcores max2 missing at the end

fixed chonshu ai to be toned down more

fixed shen woo CD not working

fixed janets MAX2 losing combo
fixed amanda getting stuck after her super

Developer

Fixed mai's walking 

Added new sprites for Melcore's buddy

Developer (2 edits)

centered all info screens better

hwa jai air CD better timed

Maki MAX 2 damage lowered

Zero Clone super is now invincable 

Terry super has proper pushback on block 

Terry ground wave no longer combos from normal attacks. 

Terry hard crackshoot no longer hits on juggle

Terry light crackshoot now ends juggles 

Bosses added to the end of team modes. You wanted it, you got it! Good luck! 

Lee is now unsafe on spinning supers

added button key to options

Developer

Fixed Whip's height. she was a massive giant!

Fixed blue Mary's AI getting stuck

Chonshu and Chonrei throws where they put someone in a weird position is now fixed 

Fixed typo in Kyo movelsit

Added guiles new moves to the move list

Added pushback to Kula's freeze breath on guard

Fixed Kyo super sounds

Fixed Kyo not doing a super cancel

Fixed evil Ryu not doing rage demon explosion at the end on win 

Fixed vice forward light punch

Fixed Sakura forward dodge

Issue with Orochi Team switching back and forth on intros fixed. 

Fixed Raiden's new throw 

AI updates

Developer

Fixed more Kyo combos

Fixed Leona's intro with orochi team

Updated Melcore's intro

Fixed Chang who was crashing the game

Fixed Kula intros with foxy and k (could use more work but is working again)

Fixed Lin having no block stun for himself

Brian cd is now fixed

Developer

Lin poison MAX2 now works

Geese does not lose combo in supers

Kasumi super no longer can be done in air 

Orochi Shermie supers retimed

Benimaru spinning kick damage fixed

Benimaru anti air move does not knockdown now 

Benimaru wiff into super cancel fixed 

Hinako combos fixed however still need to fix a weird one 

Redone Ash's AI

As forward punch now connects in that weird way 

Redone Cao Long's AI

Tung's air moves now need to be higher in the air before he can do them

Kim has to be higher in the air to do stepy stepy

Cao Long's air move has to be higher in the air to do it 

Developer

Alfred throw issues are fixed

Mary's spin heel kick adjusted

Saisyu intro now works

Seth Hitboxes fixed 

New intro with Yamazaki and Terry

Developer

Alfred throw issies are fixed

Mary's spin heel kick adjusted

Saisyu intro now works

Seth Hitboxes fixed 

Seth Ai remade. 

Gai AI remade. 

Akuma raging demon issue fixed

Honda AI throw issue hot fixed

Fixed Chris flame taunt

Ryu's normals all combo like SF Alpha 3

Fixed the name on Ryu's super

Gato damage rebalance. No more easy 95% combo

Developer (3 edits)

Added a new AI mechanic

Ryu normal cancels and chain hits updated

Ken normal cancels and chain hits updated

Chun Li normal cancels and chain hits updated

Guile normal cancels and chain hits updated

Sakura normal cancels and chain hits updated

Guile now has better control over his forward and back roundhouse kick.

Sakura back dash improved. 

Readded a throw for Hinako

Sagat updated to be more like Sagat alpha 3. Some cancel into specials will be taken out later. 

Syo super connects better

Daimon super throw now connects better

Developer

Fixed Iori Forward + Light Punch cancel

Sagat's fireball super now goes forward right away

Sagat's Tiger Raid now workslight and hard kick. 

Iori's fireball would sometimes be unblockable. fixed. Nobody reported this btw >_>

Sagat's chains are now in and removed all distance cancels. Sorry :) 

Vega is better to control from off the wall special

Vega moves now connect better during fixed cancels

M.Bison max2 less damage 

M.Bison has a new start to his MAX2

Hugo's chain combos added

E honda's chains updated

Developer

chonrei and chonshu uppercut damage nurfed

chonshu couching a and b infinite. fixed

Chonshu given pushback on dash attack

Benimar, Daimon, and Kyo supers damage redone

Nameless supers damage set to 2k2um

Iori, Chizuru, Kusinagi's supers damage redone

Added missing move to Chizuru's page 

Nakoruru now kills 

Developer

wilverportella fixed Iori EX Pallets! 

Mature supers damage rebalnce

Vice supers damage rebalnce

Terry supers damage rebalnce

Andy supers damage rebalnce

Ryo supers damage rebalnce

Robert supers damage rebalnce

Yuri supers damage rebalnce

Fixed Mr. Big making white stages

Developer

ATTACK MODE DAMAGE REDUCED TO 10% 

chonrei added pushback to the dash attack

lowered the height on all characters. no more jump issues

Saishu forward attack now combos

Vice forward roll fixed

Honda's 100 hand slap now has more range

Sagat pallet error is fixed

Billy original pallet is now on p1

Orochi Chris original pallet is now on p1

Billy original pallet is now on p1

Developer

candy combos updates

mary combos update

cao longs combo update

Daimon super moves retimed

Orochi p1 outfit fixed

K pallet issue fixed

Chizrur and Maki portaits swapped 

Developer

goro lv 1 super is now lv 1 again 

nakoruru super is no longer free

zayra is now hitable after her super

syo being reworked has started

shermie moves are being updated. most were not 2k2um like

more ai fixing

sakura's ass is back 

new sakura win pose

new dan intros with a certain family

melcores buddy now has his own pallets

Developer

vega pallets fixed

dan vs robert intro

vice air CD fixed

Robert can now attack during running

More changes to everyones AI

Some pallet renumbering

Developer

orochi yashiro can now command grab from forward

Geese Super now auto locks player 2

orochi clones now fixed in boss rush

king pallet is fixed

hotaru nolonger has 2 hitsparks

All Capcom characters now have chains from most ducking hard attacks

all move lists updated

Lee's close hard kick now launchers

Lee's rapid-fire moves second part are now added. Jump not added yet

Developer

todo max2 now works on the edge of the screen

YUKI max2 now works on the edge of the screen

replaced most of Leona's fire sprites

Fixed Leona's forward attack

fixed nameless hard kick knockdown

Shingo ai would do a move that normally cant do. removed 

Kusanagi has 2 super cancels added

Shingo super adjusted for juggles 

Shingo kick uppercut now works off of hard attacks the right way 

removed super from Hinakos Ai

removed super from Eiji's ai

Kaylee can now change stances during movement 

Chun li spinning bird kick has a longer end frame. any longer would make the move unsafe in every situation

Takuma DDpunch parry is fixed

Lee can super jump after his launchers. 

nameless drill can not be blocked during the drill anymore

Adel now can get up after a OTG

Developer (1 edit)

Lucky buffer times reduced

kasumi's ai remade

Robert's ai remade

Gato's second part of his punch made it easier to do 

fixed Roberts's uppercut to act like 2k2um

fixed kasumis chains 

billys ai remade

Developer

stopped sagat from flashing

stopped kasumi from flashing

chun li spinning bird kick now knocks down like street fighter

rugals ai remade

rugal fireball refecting fixed

Silvers Counter Super has proper range now

removed Jhun rekka

Xiangfei Super has the correct motions

K' fire ring works the correct way now. 

K' weird super issues with him not hitting at close range and stuff are now added. 

Developer

flowers on Moe flip kick like kof ex 1

Saishu now has super cancels. some moves don't juggle yet. 

Takuma overlapping moves are now fixed. 

Requested we make Takuma DD,P into super cancel. This is only done in max mode so we won't add it for now. 

Fixed Hotaru forward kick so it connects in combos

fixed Hotaru combo that wasn't working from her stances

fixed low stance to be able to combo from close attacks

fixed speed and distance of Hotarus hop from stance

Requested to give her NGBC things thinking she's the same in XI. I checked, and she's not the same.

Developer

Super and Dream animations finished for testing

John is mostly finished and is for testing. Feel free to give feedback on his moves and offer new ideas! 

fixed the issue of Shingo countering someone and locking them into the air 

Fixed Akuma doing instant kill

Xiangfei counter moves can be done easier. 

12 characters movelists updated for missing moves and wrong motions

Developer

Some major updates most of you won't notice. All normal hits are updated. 

When you hit someone in the air, they will auto-recover if it is a normal hit. This was an issue for some attacks. 

No more light punching someone three times in the air. Cheaters! All CD attacks are rewritten. Once this is done, we will give them a new system. 

Normal attacks no longer require corner pushes to hit someone in the air. After some testing, we may also have to use some special attacks this way.

Developer (1 edit)

Shen Woo AI remade

Kensou AI is currently off for now. 

Shen Woo was doing unblockable hits. fixed

Rest of the new CD changes were added in

Pallet issues for some characters were fixed

Few more tweaks for John. 

Developer

MAX2 supers getting updates. We are starting to remove art from them because we are missing a lot. 

Nightmare geese air fireballs no longer overhead hit

Developer

BOSS UPDATE! 

Cant give much details here because it was mostly AI. 

Rugal not being able to run is fixed

Orochi Fireball is fixed 

Bosses are still unplayable and will be removed from the main menu sometime next week. 

No we are not balancing them out. Its for testing only. 

Developer

10,000 DOWNLOADS!!! 

Big boss update! Some bosses' problems were fixed and reported. 

We created the DARKSOULS of KOF boss rush

All the bosses that needed better AI now have it. 

All bosses only do what they can do in the real games. No crazy shit as far as we know. Bosses act mostly like their real counterparts unless the boss was very weak "Mukai 2003" and we made them do some extra combos based on their moves. We also re-adjusted some damage, life, and defense. It made things a little easier on you. Please keep in mind it is hard to make a boss ai because some of you can kill it easily whereas some of you may see it as impossible. The goal is to have something you can play offline by yourself as a challenge and hopefully help you sharpen your skills for the real 2k2um or any other fighting game.

However some of you want to beat it live on stream.

For this update, we disabled test keys. We know some of you want to stream the boss challenge next week, so this will help your playthrough be pure. 

GOOD LUCK!!! 

Developer

Fixed minor boss issues

New dan intros added

Developer

There was an issue on Itch.io today that caused something—I don't know what at the moment—but something about the site had to go down because of problems. To be safe, we are updating the game again with minor fixes. This is to make sure the files have no issues. 

Developer

The first person to stream and beat level 8 boss rush (with no cheats) has happened

Did you beat it? Let us know! 

--------------

Some boss ai issues fixed

nightmare geese clone on hit fixed

some boss's damage lowered for some moves

more intros added

Developer (1 edit)

All special intro triggers rewrite. intros now work once on round 1 for single matches, always work in team matches, and are  disabled in Simu

fixed lots of broken intros that would not trigger

more minor boss changes

Developer

The rest of chang has been cleaned up. 

Fixed the stalling of some of the intros

more damage fixing for some max2 supers

Developer

akuma hard normals are fixed

Amanda moves tweaked

Amanda now has a teleport

fixed ex iori run 

redid everyone's CD attack so everyone falls the right way 

Developer

I updated Miu with some better animations and brought her 2 fireball moves back. Other tweaks. 

Tweaking Dan. This is a problem character. Dan historically is a bad character. I looked up guides and he has very little info on him. One guide literally said "I don't play him," Another guide said "Unplayable" Watching combos, he just combos off of his mid attacks. So we made the forward punch have less pushback in a combo. This is a very rare thing in KOF because most of the pushback for every character is the same. The question is would KOF let this happen? The answer is "it is possible" This gives Dan a small amount of combos. But even this seems to be to much for Dan. For now, we will leave this in and then see what everyone says. 

Hitting someone in the air from the ground will now knock them back the correct distance 

Some more stage fixes

Developer

we updated all run and walk

they are now very accurate

we have some issues with jumping now but they will be fixed next update

we are also now researching everyones jump start animations

some are 4 frames. some are 5. there were some at 3, 6, and 7. They were changed to 4 or 5. 

Developer

All velocitys were updated and fixed issues with jumping. 

added in more animations to lins jump

Fixed some issues with vega and his air movement. acts way more like st2

Developer

Silver Max super now works better. 

Amanda sprites fixed. 

Raiden strip on his leg now added to low light punch

More movement fixes after watching our stream to test everything. 

Developer

More AI updates! 

We rewrote the AI triggers and some characters did not react to it. This is now fixed

Hugo, Hinako, Jun, and a few others new Ai are being made. They will be stupid for a while.