Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

The King of Fighters: Final attack

KOF 2002um Remade and updated with new characters and Boss Rush · By United By Games, Bigruss91

Update List - "Stuff we fixed"

A topic by United By Games created Sep 02, 2024 Views: 4,272 Replies: 87
Viewing posts 81 to 82 of 82 · Previous page · First page
(4 edits)

Hi,  coud you fix theses bugs... Thank you...

Shen Woo: The AI-controlled character almost never manages to counter spells with the "Bullet Fist" move.

Momoko: The character's AI performs the Max SDM special move "Esper" in mid-air, although the player apparently can't do the same.

The character also can't perform the move where we press punch and strong kick, which knocks the character down, in mid-air.

Ryuhaku: The character's MAX 2 "Hohou Kasane Ate" doesn't work.

May Lee: Her SDM "Beast God Kick..." doesn't drain any power.

The small portraits of the reserve fighters don't appear during the fight.

The intro between Krauser and Rugal isn't working properly, in arcade mode.

During the fight, I noticed the opponent's blood filling up out of nowhere. This happened with "Elisabeth," but I've noticed the same issue with other characters.

Andy: His special power bar doesn't work properly, the bar just fills up and never empties.

Developer

We have been working on these. Wanted to let you know in case you think we forgot :) 

(1 edit)

Big problem with specials like fireballs: There is a serious problem in the game, with the exception of Robert, the characters' specials like fireballs are blocked by common fireballs, and this should not happen, the special fireball needs to overcome the simple one when both collide, friend, fix this problem, as this is very unfair during the match.

Viewing posts 81 to 82 of 82 · Previous page · First page