Update is LIVE! First playtest is here STREAMING LIVE! @UEMonthlyfg
KOF 2002um Remade and updated with new characters and Boss Rush · By
NEW INTROS
Team mode in Boss Rush had issues with selecting team and single. Fixed! (we think)
Reiji now has a new voice
Zayra gained power just by doing normal attacks. Fixed
Global Hitstun reduced from 2 seconds to 1 second. Needs to be tested.
Cao Long's punch super is now not safe on block
Chun Li's super chip damage has been reduced
Chizuru and Reiji's camera work would get weird. Tried to fix.
Added corner push for Miu's hard punch
New intros!
Simali, there's an unused sysvar(2) set in his -1, cut that out.
Takumas kikingeki, there was a velset codeblock in couching p2stateno
Tung fu rue raipd attack now works as intended
Alfred's fireball can now reflect
Fixed all of the hitdefs in Gato's normals
Tung fu rue raipd attack now works as intended
Amanda vs Guile's fireball now works.
Brian Max Supers can now be canceled into
Zayra super fireball can now be blocked while ducking
Due to community outrage, John Crawley no longer says Mega Smash. And there was much rejoicing!
Chizuru MAX 2 super freezing someone is fixed
Andy's MAX 2 now works
Maxima Max 2 now works
Shingo's MAX 2 now hits at the end
Angel's move list no longer goes past the main pages
Rock's MAX 2 now has the correct ending
Vega will now do correct damage when missing the first few hits of his max2
Syo's big punch connects better in more situations, and the hard version has a run
Chun Li's standing forward hard kick in combo loses its low attack property
Chun Li's forward attacks now put her closer in range when done in a combo
Iori 2 - red effects now don't fade
Lu Mei, blue mary, max 2 sparks fixed
Violent Ken's overhead kick now does overheads
E Honda's missing moves in the move list were added
Shion should now take normal hit stun.
Kasumi Max2 super random damage fixed
Algo que me gustaría mencionar es que el movimiento especial Joudan Sokutou Geri de Ryu no hace rebotar en la pared como en Street Fighter 3 mientras que Yuri tiene el mismo movimiento y si puede hacerlo sin recurrir a gastar ningún recurso yo pensaba que se podría implementar usando las barras de poder/defensa es solo una idea cambiando de tema el juego va increíble acabo de probar los strykers y me han encantado sigue a si amigo saludos
New intros!
Kuls'a intro fixed with Maxima
Hugo outro fixed with Poison
Hugo hitboxes moved around some more to fit the new resize sprites
Miu walk away outro is now fixed
Andy MAX 2 damage fixed
brian MAX 2 damage fixed
xaingfei MAX 2 damage fixed
duck MAX 2 damage fixed
shen wu MAX 2 damage fixed
orochi shermie MAX 2 damage fixed
Angel MAX 2 damage fixed
Ryo MAX 2 damage fixed
Griffon MAX 2 damage fixed
Gato MAX 2 damage fixed
Hotaru MAX 2 damage fixed
Chin MAX 2 damage fixed
Bao MAX 2 damage fixed
Malin MAX 2 damage fixed
Jhun MAX 2 damage fixed
Silver MAX 2 damage fixed
Momoko MAX 2 damage fixed
Eiji MAX 2 damage fixed
Yamaziki MAX 2 damage fixed
Chun Li MAX 2 damage fixed
Bao's movelist now fits the screen
Angel's movelist now fits the screen
Duo Long supers are now correct
john's max 2 motions fixed
simali correct max 2 color
orochi yashiro portrait removed from max 2
orochi shermie portrait removed from max 2
kula max2 background fixed