I've been looking on/off for years for something simpler than, yet still familiar to, 5e. I've played BECMI, 4e, and 5e, so I've looked for alternatives in a traditional fantasy rpg (elves, dwarves, halflings as PCs, swords and sorcery). Even when I'd find a simpler game system, I couldn't fully grasp it because DnD is so ingrained in me that my mind just naturally defaulted to what I already know.
But what you've put together here seems to be hitting the balance of simpler and familiar that I've been looking for.
One thing I need clarification on is monster stat blocks. The goblins and giant centipedes in your PDF starting adventure differ slightly from Dndbeyond, in bonuses to hit/damage and in saving throws. Any tips on how I should adjust monster stat blocks on my own?
Oh, and also skill checks. Are we still using the same DCs as standard 5e in regards to easy, normal, hard (etc) challenges?
And now that I think of it, how are we handling CR, so I don't end up with potentially too easy/hard of a combat challenge?
Thank you!