Development is still in progress, more so in the design phase versus actual code creation.
Somehow I forgot just how difficult good map design is when it comes to creating dungeons and whatnot but I presume the only way to get better is to just keep on doing it.
I also finally got around to adding some talking npcs that will try to flesh out the game a bit, both random musings and a bit of the game lore itself.
Now that I'm slightly more organized as far as what else I would need to have a playable version (at least demoable) I still expect to reach my self imposed deadline of October 1st to have something ready.
I'm pretty decent with deadlines at work as a application developer so we'll see how well that translates to game development..