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Vacant Kingdom

A hybrid of bullet hell and action-RPG. · By shru

CHANGELOG

A topic by shru created Feb 23, 2019 Views: 403 Replies: 2
Viewing posts 1 to 3
Developer (2 edits)

2019-02-23 

  • Balance Changes
    • Sarcoph Augustus
      • Phase 5 has been made considerably more forgiving on Easy.
    • Orobas, Oracle of Obscurity
      • Phase 1 has been made more difficult on Intended Experience.
      • Phase 3 has been made more difficult on Intended Experience.
  • Mouse is now locked inside game window during gameplay. (Unless you are using a gamepad.)
  • Spectral Suites Basement layout has been tweaked to prevent the player from getting stuck with no option other than to quit the game. 
  • Fixed visual glitch where boss direction indicator skull was drawn on top of pause menu.
Developer

2019-02-26 

  • Balance Changes
    • General
      • The hitboxes of the player and some bullets have been tweaked in the player's favour.
    • Sarcoph Augustus
      • Phase 1 has been made a little more forgiving on Easy Mode.
      • Phases 2-5 have been made considerably more forgiving on Easy Mode.
      • Phases 1-2 have been made a little more forgiving on Intended Experience.
      • Phases 3-4 have been made considerably more forgiving on Intended Experience.
  • Maps are now stored inside game's binary, rather than in the game directory. This should fix an issue related to permissions that one user reported.
Developer (1 edit)

2019-03-11

  • Added "The Hint Corner".
  • Both mouse / keyboard and gamepad controls can now be configured in the options menu.
  • Vertical Sync can now be toggled in the option menu. (It was always off before.)
  • You can now "Retry Boss" from the pause menu. This is essentially a suicide button.
  • Items can now be equipped from the Inventory menu in addition to the Equipment menu.
  • Nintendo button theme now uses colorful SNES/SFC scheme, instead of the grey switch scheme.
  • Bugfixes
    • Activating the hourglass in the middle of a lunge no longer causes player to bonk on nothing.
    • Fixed a rare crash which could occur when loading maps.
    • Fixed bug where firing could get "stuck" after entering a dialogue with mouse 1 pressed down.