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Knights of the Stars

XCOM with mech suits and magic, a minmaxer's dream · By JACE77707

Version 1.1

A topic by JACE77707 created Aug 05, 2024 Views: 42
Viewing posts 1 to 1
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This update mostly includes minor edits, corrections, and some Battle Art changes.  the 'accurate' arts have been renamed to 'pinpoint' because accurate was also a weapon effect, and ready for anything gives you 2 ambush actions instead of 1.  The premade characters have also been added and a sample mission using them will be added soon (TM).  The map has been drawn and the encounter has been planned out, I just need to test it a few times to make sure it's actually fun.  I don't have plans on adding more content (spells, arts, classes, etc) to the game but I do plan on making supplementary materials like a GM guide, bestiary, and a weapon codex if you don't want to bother with modding the weapons yourself.  There's also something else related to Knights of the Stars I'm currently working on but I don't have anything to show off yet.  As always, your feedback is appreciated.