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Regards from the Era

A tribute to where history may have guided us instead. · By Havtraate

Known Bugs Sticky Locked

A topic by Havtraate created Aug 04, 2024 Views: 172
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(7 edits)


Listed here are known persistent bugs.


=== TEIR 1 BUGS ===
these are bugs that are game-breaking if encountered and may affect many modes of play

- Setting the game to use the Unstable Sound system makes all modes of play potentially unstable. Use this at your own risk.

- Windows11 + NVDA screen reader has issues in cmd.exe. Refer to provided troubleshooting documents for solutions.

- Standard VI preset launcher mode has issues on smaller monitors with larger fonts in cmd.exe. Refer to provided troubleshooting documents for solutions.


=== TEIR 2 BUGS ===
these are bugs that are game-breaking if encountered but should only occur in rare edge cases

- No known bugs.


=== TEIR 3 BUGS ===
these are bugs that are not game-breaking but may affect a substantial portion of the game

- The text replacement mod system does not yet provide full coverage and may not be suitable for use in translations to some languages.

- Invulnerable enemies may not display combo effect landing message in post-turn phases.

- On some systems very short sounds may not play properly.


=== TEIR 4 BUGS ===
these are bugs that are not game-breaking and may only affect a limited portion of the game

- Windows Terminal Mode sight point cursor is sometimes off by 1 tile when the terminal size is manually adjusted.

- Various unsupported Linux terminals may unreliably reposition the cursor. This could be more pronounced in 80s mode.

- There may be minor inconsistencies in how blank lines are represented in narrative recordings - this may slightly alter replay playback appearance.


=== TEIR 5 BUGS ===
these are common bugs that are introduced and resolved as they are found

- Bugs in this category are in constant flux and not reported unless they become more persistent.


=== 'OOPS' TEIR BUGS ===
these are bugs which will not be fixed - consider them unintentional features

- FEATURE: coloring of player name on screen may also affect other text (avoidable using a unique name)

- FEATURE: swapping between normal/always_night/always_day on main map with jukebox active results in some weirdness where the nighttime music may play during day or the opposite

- FEATURE: entering and exiting certain menus quickly can result in jukebox playing incorrect background music for the scene

- FEATURE: Wayfare's armor grants a rooted status that only lasts for a short time (from armor phase -> early action phase) - this is intentional and meant to block only forced-movement type traits of enemies

- FEATURE: WorldMemory based classes gain access to abilities that may otherwise be restricted by Ward state or other limiting factors

- ODDITY: there are a small number of enemies on map that do not seem to wander properly, this is a bug but has a certain appeal to be left alone

- FEATURE: Pulse attacks can have an affinity, but this affinity only matters for drape effects - leaving this as is "the pulse may have characteristics of an affinity, but not necessarily ALL the characteristics of an affinity"

- ANNOYANCE: venture and pilgrim NPCs can request to visit impossible to reach destinations - "sometimes people just request the impossible"

- ANNOYANCE: some enemies may force player back into combat after escaping with a smokescreen – this may or not be intended based on where it is encountered – further verification needed

- FEATURE: the Python version being used for Windows development is quite dated – an old version of Python is being used in hopes of maintaining (untested) windows 7 support, if it turns out that windows 7 support is already broken then the python version may be brought more up to date as it may improve performance

- ANNOYANCE: defeating Rival and the ShadowArmy with few relics is a very difficult task – these may require absurd luck, absurd amounts of grinding, or some very rare eclectic items... hence the title they grant being "Absurdist" - sometimes its best to just accept that there are things best left alone unless an opportunity presents itself?

- FEATURE: starter and evolved-starter professions do not suffer Shadow World entry/exit penalty of wiping whole stockpile of available charges... considering how hard these are to unlock losing the single charge of what is currently equipped on shadow world exit is sufficient

- FEATURE: challenge fights initiated from dungeons may not adjust mob levels based on world depth the player has reached... these challenges are intended to not fluctuate much in difficulty

- ANNOYANCE: only on Windows color terminal mode, LostFront platinum challenge with shroud of war fully removed does not allow rainfall to be present – this is a technical limitation of the windows terminal (rain makes the terminal exceed max allowed number of characters on screen due to many colors cycling) - the alternative buggy screen is worse than losing the rain

- ANNOYANCE: if a Linux player force closes the game via ctrl + c at certain times then the echo of key-presses in the terminal will remain disabled (closing and re-opening in a new terminal or typing "stty echo" -> enter_key without visual feedback can fix this)

- FEATURE: innate affinity drape effects granted to pets only affect second monster special attack phase (when pulses occur)... this is intentional, the drape effects should only last during this phase

- ODDITY: it may be possible for players to prevent a pulse attack by quickly taking an enemy down 10 more hp or so after the pulse is listed as "planned" by the mob... this is not intentional but allows for more flexibility in play so it will likely be left if it is indeed the case (but be aware this may accidentally or intentionally be changed in the future)

- FEATURE: at the time of this writing, the mob location fixer will fix mobs on an individual basis while the relic location fixer will relocate all relics when even one is found corrupt... this is somewhat intentional since it allows the player an easier means to re-distribute relics toward the lower danger regions of map if they are having issues (via corrupting 1 entry intentionally)

- FEATURE: swapping into cursed contract arms in early phase -> commit to a basic attack with it -> swap out of it in late phase = can avoid the curse penalty - this is being left as intentional since it devotes so much of a turn just to doing it properly