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Seaside Racing

Drive a soapbox car down a mountain · By gustavolsson

Known issues Sticky

A topic by gustavolsson created Feb 22, 2019 Views: 355 Replies: 2
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Developer (2 edits)

Let's use this topic to keep a list of known issues with the game. Simply add a reply with your problem and I'll try my best to get it sorted out.

Known issues

  • The UI is not very clear about if a player is ready to start the race or not or what button should be used to "ready up" (ui updated in 1.0.2)
    • Currently, the player nickname is slightly transparent when not ready and opaque when ready
  • The game can have trouble connecting to remote sessions on macOS, restarting the game usually fixes the problem. I'm investigating the issue..
(1 edit) (+1)

I noticed a few sound issues:

Legit bugs

  • The engine sound panning appears to depend on the kart's heading relative to the world, not relative to the camera, so sometimes, you can barely hear the engine, and sometimes, the sound is coming from the left or from the right even though the kart is straight in front of the camera. It's like the camera's "microphone" has a compass and is always facing north (or maybe it's the engine sound that's stuck facing north?). Try driving in a circle in an open area and you'll see what I mean!

Not sure if bugs

  • The engine sound pitch/speed seems way too low? It sounds more like a bus than a kart...
  • While driving at full speed, and without letting go of the accelerator, the engine sound pitch/speed will briefly drop, as if gearing up, only faster.
  • Most of the time while driving, there are no ambient sounds. Sometimes, when the water is in view, you will hear a splash or two. I guess none of this matters in multiplayer, though :)

Also, not gonna lie: Seeing the graphics, I was expecting Koopa Beach-style music, and I was a little disappointed there wasn't any :) Not an "issue", though!


I'm going to look into the legit sound bug, thanks for examining it so thoroughly!

Regarding the not-sure-bugs: The sound in general has been a low priority, I wanted to first focus on the gameplay, networking and graphics. That said, I would like to improve it in the future and I would love to get some happy music for the game some day, that is the long-term plan. The down-pitch of the engine is meant to break up the repetitiveness a bit and can be explained as the player shifting gear (at least sometimes :)