While work continued with the minecart system, progress slowed down a bit due to unforeseen issues with handling tracks: Mostly because it is using a different approach than the usual (with splines), and requires a lot more testing and bug hunting/fixing this way (and it has to be robust enough to have the least amount of glitches, prototype or not). At least it's going somewhere now. Other things were fixed as well, such as:
- Rails now can be rotated
- Canceling build now has an SFX
- A mirrored image is now shown above the soon-to-be-placed rail for better visibility
- Runestones were accidentally broken at some point, now are fixed