Parallax effect is used to enhance depth perception in 2D games. Of course, we will design all elements such as images and sprites in 2D, and we will not use the z axis in the game (or perhaps we will use it with certain restrictions to simulate a 2D character moving in depth). However, will I be able to use 3D space to create the parallax effect first?
Thanks for your answer.
I'm pretty new, so I apologize for taking up your time if my question is something you already know.