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Development Log Thread Sticky

A topic by Trash Can Productions created May 31, 2024 Views: 294 Replies: 49
Viewing posts 1 to 50
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- Asset creation and gathering completed

- First stages of level design and environmental design are started for Unnamed Town 1

-Initial quest ideas being brainstormed to plan for implementation in or around Unnamed Town 1

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-Progress photos of Unnamed Town 1 

-Vendor system in place with place holder asset for the NPC

-Global Bank/Chest storage system in place with permanent asset

-Simple Health Potion added and is purchasable from Vendors

-Advanced Health Potion added and is purchasable from Vendors

-Flask of Hearty Health added and is purchasable from Vendors

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-New progress photos of Unnamed Town 1 

-Continuing work on Unnamed Town 1, building placement almost completed. 

-Began Stylizing previously placed buildings to a set of standardized PBR (Physical Based Rendering) materials for design consistency 

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-Building placement completed for Unnamed Town 1

-Buildings are now fully style matched for Unnamed Town 1

-Some buildings now have interiors for NPCs such as Vendors and Quest Givers

-Beginning Environmental Design for Unnamed Town 1  (decorating the town) 

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-Graveyard/Respawn area created for Unnamed Town 1

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-Lumbermill area in Unnamed town 1 decorated

-NPC vendor 1 switched to a semi-permanent model

-Blacksmith area in Unnamed town 1 decorated 

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-Library interior decorated 

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-Wine maker interior decorated 

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-Church interior semi-completed

-Housing interior done for multiple 2 and 3 story houses

-Fruit marketplace created behind the Tavern