Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Tales of Androgyny

A game about birds, bees, flowers and trees. · By Majalis

Development Road Plan

A topic by Nob123z created May 22, 2024 Views: 455
Viewing posts 1 to 1
(2 edits)

Not sure if Patron has any but since I don't have patron, kindly asking for those from the outside. 

Particularly curious if there are any plans on expanding the seduction features from the player e.g., using seduce stance to seduce an encounter. As is, it isn't that fleshed out, the only ones really working thus far are the ones where it arouses the other party to fiddle with the player or options for player to present themselves. Options such as seducing the other party to want to be fiddled with are not working properly, one might think the other party might be able to present themselves or take the initiative to be fiddled with when seduced. 

As is, only way is for player to force themselves unto the other party which can be tricky or for player to present themselves. 

Thus, enchantress class is pretty much not viable outside from stat checks for charm in events. 

Are there any plans upon expanding with regards to said areas?

Edit: Almost forgot, how about early economy and game balance? Not sure if I am just doing it wrong or if game forces player to go far out or get a loan from bank/steal to make up for low funds and supplies early on.  Kinda odd that there is barely any loot to find out in the wild, none from the bandits even. 

Maybe more loot and harder encounters?