- dmg is implemented
- sudden pathfinding excursion
- cave-ins damage mobs and the player
- mobs can have an aura effect (buff)
- slight UI improvements (quick bar and inventory)
- the lighter now exhausts smoke
- new sfx, vfx, slight changes here and there
- code review and changes
- new textures
- mobs drop loot (potions) that are consumable
- and whatever was there, but forgot to mention (ton of bug fixes*, especially after packaging)
*an extra day added right before the announcement/video update of the next build, sheesh!