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Kinds of fun

A topic by Jaan Huntsaar created 33 days ago Views: 15
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Mobility/keep moving – Challenge (game as obstacle course)

The game is literally an obstacle course at some points, which is further enhanced by the threat of enemies following you.

 

The buffs – Discovery (Game as uncharted territory)

In order to pick up the buffs that the player needs and especially to not pick up “debuffs”, the player needs to make a little effort of identifying the visible buff and make a decision based on experience of whether to pick the buff up or not.

 

The world in despair – Sensation (Game as sense pleasure)

Disgusting and deadly-looking enemies with appropriate audio, nervous soundtrack, feeling of hopelessness – the whole world is certainly going to destroy. Is it even possible to save your own soul? Excessively bloody death animations.