Mobility/keep moving – Challenge (game as obstacle course)
The game is literally an obstacle course at some points, which is further enhanced by the threat of enemies following you.
The buffs – Discovery (Game as uncharted territory)
In order to pick up the buffs that the player needs and especially to not pick up “debuffs”, the player needs to make a little effort of identifying the visible buff and make a decision based on experience of whether to pick the buff up or not.
The world in despair – Sensation (Game as sense pleasure)
Disgusting and deadly-looking enemies with appropriate audio, nervous soundtrack, feeling of hopelessness – the whole world is certainly going to destroy. Is it even possible to save your own soul? Excessively bloody death animations.