1. Controls :
- as Seeker :
- ZQSD : Move
- Space Bar : Jump
- Left Mouse Button : Fire Weapon
- as Prop :
- ZQSD : Move
- Space Bar : Jump
- E : Transform
- Right Mouse Button : Turn Prop to face current direction
- as Spectator :
- ZQSD : Move
- Space Bar : Move Up
- Right Shift : Move Down
- as Host (In-Game) :
- Escape/T : Open Menu.
2. How to Play :
- Launching/Joining a Game :
- Players will start as Spectators, whether there is an ongoing Match or not.
- Starting a Match :
- For now, only the Host can start a Match from the In-Game Menu.
- A single Player will be randomly selected to be the Seeker.
- The Seeker can't see nor act for 60 seconds (1 minute).
- The Seeker will be able see and act normally after this delay.
- The Seeker starts with 100 Health Points.
- Other Players (Props) will have to hide by Morphing into objects placed in the environment.
- Props are not affected by the 60 seconds (1 minute) delay the Seeker has to wait.
- Props will still be able to Morph after the 60 seconds (1 minute) delay.
- Props start with 100 Health Points each.
- During a Match :
- The Seeker have to look for Props Players.
- Damaging something else than a Player will damage back the Seeker.
- Props have to survive until the end of the Match.
- Props can Morph indefinitely, but are not affected by Physics.
- Valid Morph targets are reasonable : Props cannnot Morph into a building or a light pole.
- Props Health Points depends on the size of the Morph target.
- Health Points will adjust proportionnaly to how many Health Points have been lost.
- The Storm moves and reduce in size every 120 seconds (2 minutes).
- The Storm's final location is selected randomly at the start of the Match.
- The Storm reaches its final location when there is 120 seconds (2 minutes) left.
- The Storm does damage to any Players in its bounds.
- The Seeker have to look for Props Players.
- Ending a Match :
- Match ends when whether the Seeker or all Props are dead.
- If the Seeker dies : Props win the Match.
- If all the Props die : Seeker wins the Match.
- Match ends when there is no time left.
- If Timer runs out : Props win the Match.
- Match ends when whether the Seeker or all Props are dead.