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Explocity

3D platformer where you launch yourselves using a rocket launcher. · By progamezia

Rockets' cooldown does nothing (FIXED)

A topic by NaterEST created 48 days ago Views: 55 Replies: 6
Viewing posts 1 to 5

Very simple bug, you can spam the rockets infinitely, doesn't matter if you've hit the reload trigger. Spamming rockets doesn't mean that you can just keep firing rockeets at a normal speed and amount, you can fill the whole screen with rockets even.

I think what i've understood is :
1 : Player can shoot even while reloading
2 : To increase the cooldown a bit

So, I found out that my cooldown logic actually didn't even work. I've fixed it now.

I've made the player unable to shoot while reloading as well as fixed the cooldown system.

Thanks for the feedback, It has been fixed and will be a part of the game's release version.

good to hear, I'll make another thread with some issues I have with the movement

Another thing, did you update the linux version?

basically, how it works is, I have one project where I make the game and package for windows, where I make changes. Then,when it becomes time to package,I copy that project and open the copy. In that copy,I remove everything related to achievements and discord rich presence, turn those plugins off, then package for linux. (Those plugins do not work on packaging for linux). So, when I package the next version of the game after fixing more stuff based on feedback, Those changes will be there

thanks for the answer