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Playtesters Wanted!

A topic by Burger Games created 66 days ago Views: 169 Replies: 3
Viewing posts 1 to 2

Savage Slimes is an fps-roguelike with bullet hell elements. It's got lots of maps, weapons, and upgrades, making it very difficult to playtest all the combinations as a solo developer. Any feedback would be greatly appreciated!

Here's the link:

https://burger-games.itch.io/savage-slimes

(+1)

Hey there, I've played your game for about 20mins and tried out the maps and various weapons!

I loved playing games like call of duty zombies and this gives me that same feeling of training enemies and getting through waves. I also like the upgrade perks after each wave to give me small boosts as the waves go on. The dash and weapons all feel satisfying to use and I liked the variety of enemy types that begun to emerge as the game progressed. 

There were some things I noticed when playing, for example on the shipyard map, Sometimes the large blue enemies would get stuck inside of the shipping containers and would not come out unless I got right in front of them. I also saw that the medic and blessing upgrades both gave the same ability of receiving health after killing an enemy. Lastly, when playing I felt that the heavier weapons such as the assault rifle and plasma rifle felt just a little bit too long to reload which slowed down the gameplay slightly.

All in all though, I really liked playing the game and hope to see you continue with it! Keep up the good work :))

Thank you so much for playing my game! I'll try implementing some of the things you noticed, other than the medic and blessing upgrade issue. That's a problem I was aware of throughout development, but it would have taken way too long to make sure upgrades with the same effect don't show up simultaneously. Unfortunately, that was the game's final release where I can do some small tweaks, but I'm not planning on continuing the project. I really appreciate your feedback though!

(+1)

To add to RedWorldGames's feedback: The game is fun, but there's something you should take into account in case you make a game like this again: Make sure to give the player feedback when they are hit, like a red flash on the screen and/or a hurt sound. Its just hard to tell you're being hurt when the slimes are behind you. Also it wouldn't hurt to make it clear that upgrades give some ability to you, for example: the upgrade that "increases health gained from killing enemies" made me think that you get health from killing enemies always and this upgrade would just improve that, instead of granting it in the first place.