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Potentially Fixable Errors Sticky

A topic by Shirley.XML created 70 days ago Views: 28
Viewing posts 1 to 1
Developer (5 edits)

Hello all, Sana/Shirley here. I'll be using this post to document errors you may or may not come across when trying to run the game. Hopefully the solutions I provide work for you. I'll try my best to sort them from simplest to most complex.

"import: command not found"

This is an issue with your Python installation. You'll most likely need to re-install or upgrade (if possible). If this doesn't fix the problem, there is something wrong with Python.

"ModuleNotFoundError: No module named '[module]'"

This means you do not have the module installed. Try running "pip install -r requirements_(your platform).txt" (win if Windows, mac if MacOS). If you get an error for a specific module, try installing the others individually and run "pip install [problematic module]" last to see if that changes anything. If you still get an error regarding the module that won't install, that's probably an issue with the module itself.

Entering numbers when attacking on MacOS causes the game to crash

Don't enter numbers there... I don't know what's causing this at the moment :(

Non-Fatal Errors

This section will document bugs you are likely to come across that do not cause the game to crash, but just hinder the experience.

Attacks frequently missing (even on weaker enemies)

This is because I have yet to balance the damage formula. It's very quirky at the moment. Not necessarily a bug, it just makes gameplay more frustrating. The feminine urge to just abuse the God Mode quirk...

Stats resetting to their default when reloading the game

My fault again. This is because a failsafe is going off; I have yet to figure out what's going on but I'm sure it's a simple fix. Hang in there!

No follow-up message after "You take a step forward..."

Even I'M curious as to what's causing this. Most likely I missed a condition in the massive condition tree, so a very specific condition that I never accounted for is being met. I'll try to figure this out, but it'll be difficult.

Items do not reload after a Game Over

This was because I programmed the item system to read directly from Inventory.ini and not use the in-game variable to store items. I will fix this soon, I promise.

Encountering an enemy that was already killed; HP is 0 or less

This is a REALLY weird bug. Something has to be skipping past the stat initialisation function for this to occur, and I don't recall programming anything that skips it. I'm going to name this bug the "Corpse Encounter".

Population still 0 when switching areas

A relatively minor issue I just spotted. Reloading the game should fix the population.

That's all I have at the moment, but I will update this post with more as development continues.

Issues regarding Linux usage will NOT be documented.

Linux support is not on my mind as of now, so if any bugs you come across are because you're using Linux, I will not do anything to fix it at this time. I may in the future, but don't get your hopes up.