This week was pretty hectic, to say the least. Many errors on release that we were not aware of as a team cropped up somehow during the latter half of this month, but it has been resolved. We also have a great deal of quality of life changes that, from my work, I will showcase here.
Ability Unlocks
The abilities unlocked across your progression of the game that are triggered per level are shown to the player. Prior to this, we did not really have any indication, if any, of the player having these unlocked in the respective terminal used in our project to swap abilities.
Ability Screen Reflecting Unlocked Rewards
Therefore, the ability you unlock is now selectable. This amplifies the replayability and progression in our game tenfold.