Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

(DEMO) De rerum monstris - Monster's Island

An open map turnbased Jrpg. Its FANTASY plot is based on a REAL story. · By keslukos

PITCH DECK (FOR PUBLISHERS) Locked

A topic by keslukos created 64 days ago Views: 22
This topic is locked
Viewing posts 1 to 1
Developer (2 edits)

Title Slide:

  • Game Title: De Rerum Monstris
  • Studio's name: K's imginary's inc.
  • Logline: De Rerum Monstris is an open map turn-based Jrpg, characterized by a hardcore and fixed progression based on the removal of the typical level up system.

Introduction:  

I am a passionate fan of storydriven videogames: I always loved the art of storytelling and I would like to undertake a new journey as storyteller and as game designer. I am not so good as pixel artist, but this is a job that also I wanted to explore: I hope to improve someday, and I would ask you help in order to achieve my dreams.

Market Opportunity:

De Rerum Monstris does not belong to a popular genre, because hardcore games are usually appreciated by a small niche: this game however is also characterized by a strong storydriven campaign that can also appeal to gamers not used to hardcore games. The main target still remains the typical audience of the most important Jrpg series, like the Persona and SMT series.

Game Concept:

De Rerum Monstris is a zeldalike open map set on a lost through time island and contains a great number of little maps, connected among themselves like the sections of a single major dungeon. The island is inhabited by creatures called "Monsters": they were once ruled by their supreme Tyrant, a monster divinity that brought order and peace among the 16 monster tribes. One day however, the Island was attacked by a group of beasts called "humans" and the tribal political order of the monsters was shattered into pieces, like the Island itself: the Tyrant defeated the heartless pillagers at last, but his people lost faith in their monster god and forsook him.  Since then the fallen god, heavely wounded by the human weapons, retired himself within the roots of the Great Tree, the main temple of monsters, waiting for a hero capable of heal his mortal injuries. The player will play the part of one of this monsters (having a choice among four type of monster kind), who aims to defeat the four tribelords, the current rulers of the Island, in order to retrieve from them the four vis gems: each of these jewels embodies one of the four elemental force of nature (Water, Fire, Earth and Wind) and they represent the only thing that can heal the Tyrant's wounds.

Game Art and Design:

Theese are some of my monsters' designs. They are based on mythical monsters that appear in our world myths, mixed with some elements inspired by real animal biology.

   

Gameplay and Features:


De Rerum Monstris is a classic turn based Jrpg, but with a peculiar party management. The player can recruit different monsters that are spread and hidden all around the Island's map and he can add them to the party: the party itself has not a member limit, but during battles the player can only deploy three party members plus the main protagonist (which is always the first party member even outside battles).


The progression system is also a main feature of this game. The main protagonist and their party members do not gain Exp points at the end of each battle and they cannot level up: the only way to improve them is to evolve them using some key items dropped by all the bosses that appear in this game. The combat system does not ask the player to farm Exp points from the enemies but to learn the statuses and the monster's skills effects: in the case of the statuses they are explained by a brief but exhaustive tutorial book, while the player has to discover through his experience and the gameplay all the effect of the skills learned by the single monster.


Speaking of skills, you can create a lot of equip gems with the sugar, the main currency of the Island: this jewels can upgrade your monsters' moveset and give them a new skill to use during battles. The equip gems can be broken to gain sugar, so you can change your monsters' build whenever you rest near to a Crystal Checkpoint. If some bosses are tough maybe you can use this gems to create the perfect strategy to knock them down!

Development Roadmap:

I have currently released a long free demo on Itch.io and I would like to get a publisher's support and to find some more employes before going forward with my game's developement. 

Team and Expertise:

K's imginary's inc. is composed by no members other than me right now. I have no other developement experience, this is my first time.

Financials:

None right now but my own savings.

Contact information: