For the past month i was doing the internal update to Build 0.16 and i was testing delta time implementation so you can play at 75, 90, 120 or 144hz depending on your monitor but, i decidied to end the game development becouse of old bad coding and imposible optimization techniques, its really stressful use the Bizarre Engine source code and, honestly, its a disaster and a sin to any programmer, at the time i was to nooby using GMS2 and that was the problem.
I feel bad communicating this but i think its the best solution to everyone, but hey, not all is bad, i been working on a Florida Decay title for the past 2 months, obviously its on pre pre pre alpha status but i feel happy about how its going, creating Bizarre Engine 2 from scratch to provide a better user experiencie, coding comfort, stable FPS and delta time support from v0.1.
And thats it, i will work pacently in this project because i dont like broken things and Florida Decay Arcade was a bad administration and a cleary example of that, i hated to port Proyect Shooter's game engine but at the time it was necesary, hope all things go well and see you later, thanks for all, BRUNOO1545.