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Bar Breaker

Brace yourself, hero, for a battle unlike any other. · By Inner Realm Studios

Issues and suggestions | Bar Breaker

A topic by PCubiles created 87 days ago Views: 120 Replies: 2
Viewing posts 1 to 3

!! This post contains spoilers for Bar Breaker !!

Hi there, a few hours ago I purchased Bar Breaker, I really like the aesthetics, the pixelart, and the progression of upgrades.

Additionally there's a few things I wanna point out:

  • First, some sounds, like lightning, are somewhat irritating, and when you muted some stay for a few seconds (finishing the clip).
  • After muting sound there seems to be arbitrary idle sounds popping once in a while (like chip damage).
  • DPS Value becomes useless after getting most upgrades.
  • Cross Slash's description contains two and in a row (powerful and and fast).
  • Buttons look rhombic, but are squared, making it easy to click an unintended button.

Here's a few suggestions:

  • Idle Click Delay should be somewhat more generous (as clicking 3 times every second is already faster without the upgrade).
  • After getting all upgrades (or maybe at all times), money should have the option to be used to deal a % of damage to the bar.
  • Bloom and sound should be a gradient of values (instead of just a toggle).

I hope I don't come out as attacking, I really enjoy this game and I want it to be the best version of itself, and I hope I was helpful in that regard.

But other than that, thank you for your time, and let's make this thing happen.

Developer (1 edit)

No, I really appreciate your feedback! It's all really helpful, I want to work hard to make this balanced and as enjoyable as possible as well.

I will have an update coming, hopefully in just a few days, where I will replace all of the SFX with custom sounds, instead of various sfx pack content, and lighting will be a major one that is reworked. And I'll check in on the sounds lingering, and any stray ones that may not be getting muted, thanks.

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With the DPS what exactly do you mean? It does get tough to deal damage, even if you have all of the possible upgrades purchased. But skills that have been Mastered get a boost in their damage, so it's required to have a lot of them mastered to progress through higher levels. You may have already discovered that, but just case that's what you meant.

**Edit**
I believe I  just realized what you meant - Once you've purchased all of the skills, the dps being converted into money is pointless since there is nothing else to buy.

What I think might be the confusing bit is I never directly stated that the goal is to get the bar to level 100, which will "defeat" it and effectively been the game. So what I will do is change the bar's level to read "1/100" or whatever the current level is, and I will explore the options of using money after all skill are purchased.
**

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I will work with your other suggesting, and balance things out again. I already though of adding a slider for all settings that can be accessed with a right click on a button, so I will go ahead and implement that for all of them.

I'll post again on here, and a Devlog with all of the changes once I get them in - it will be a small update so it won't take too long to put together.


Thanks for playing, and for your feedback.

Developer

Ok, made a number of the changes plus other improvements/balancing.

You can check it all out here: v1.1

Thanks again!