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it doesn t runs

A topic by el cronista created 81 days ago Views: 318 Replies: 3
Viewing posts 1 to 4

when i enter level 1 it closes and appear this message 

Celeste 64 v.1.1.1

Error Log (02/18/2024 08:54:15)

Call Stack:

System.ArgumentOutOfRangeException: fieldOfView ('NaN') must be greater than '0'. (Parameter 'fieldOfView')

Actual value was NaN.

   at System.ArgumentOutOfRangeException.ThrowLessEqual[T](T, T, String)

   at Celeste64.Camera.get_Projection() in D:\a\Celeste64\Celeste64\Source\Graphics\Camera.cs:line 128

   at Celeste64.Camera.get_ViewProjection() in D:\a\Celeste64\Celeste64\Source\Graphics\Camera.cs:line 139

   at Celeste64.Camera.get_Frustum() in D:\a\Celeste64\Celeste64\Source\Graphics\Camera.cs:line 159

   at Celeste64.World.Render(Target) in D:\a\Celeste64\Celeste64\Source\Scenes\World.cs:line 659

   at Celeste64.Game.Render() in D:\a\Celeste64\Celeste64\Source\Game.cs:line 301

   at Foster.Framework.App.Tick()

   at Foster.Framework.App.Run(String, Int32, Int32, Boolean , Renderers )

   at Foster.Framework.App.Run[T](String, Int32, Int32, Boolean , Renderers )

   at Celeste64.Program.Main(String[]) in D:\a\Celeste64\Celeste64\Source\Program.cs:line 25

Game Output:

Celeste 64 v.1.1.1

Foster: v0.1.18

Platform: Microsoft Windows 10.0.19045 (X64)

Framework: .NET 8.0.1

SDL: v2.30.0

OpenGL: v3.3.13399 Core Profile Forward-Compatible Context 15.201.1151.0, AMD Radeon HD 6620G

FMOD Bindings: v20218

FMOD: v20207

Loaded Assets in 3313ms

Strawb Count: 20

Loaded Map '1' in 396ms


Help me please i never played celeste

yeah common issue with no known fix

shoot man

If you look at the source line cited as the problem, the only real explanation is that somehow your window height is being set to (or at least read in as) zero. If you trace the control flow all the way back down, the only way that can happen (as far as I can see) is SDL_GetWindowSize passing back zero. That's weird, it shouldn't be doing that.

Unfortunately, probably not something the developers can fix, likely either a driver issue, or an OS issue, or an issue in one of the dependencies. I can't really think of any thing to fix it on your end either, since all your stuff is pretty much up to date.