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Almost as if there were some text hidden somewhere

A topic by theaaronstory created 88 days ago Views: 230
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The last few weeks were spent implementing all the things (and much more) that was previously shown in the "in between blogs"; as shown in the screenshots above. Now you can trigger an event to meet this NPC, which will play an important role in your day-to-day activities, and send them to their merry ways if not desired. What took longest is to implement a series of actions (seamlessly that is), where a gate appears, the NPC enters the room, then the gate disappears and the ravens come fly in (masked to prevent clipping, that's why they seem to disappear near the edge), and so forth. All the while knowing that most of the AI logic is driven on its own (bit difficult to tell from a still shot here, but they are displaying different states, the ravens that are in the background).

Although this is "just" a small step, the next "real" blog update (in long form) will measure another important milestone for the project: showcasing the first intractable elements of the game. However, before that can happen, a short sample text will be given for this encounter (think of it as a tiny tutorial/introduction), which will make more sense later (explained in the blog post).

Now comes the immediate Herculean task of figuring out the narrative system in no time; as it will have multiple elements to it (camera angles, intractable text, etc.). All which needed to be modular to for the foreseeable future.