I'm able to load into the game for like a second but then it crashes and gives me this error:
Celeste 64 v.1.0.1
Error Log (1/30/2024 6:54:11 PM)
Call Stack:
System.ArgumentOutOfRangeException: fieldOfView ('NaN') must be greater than '0'. (Parameter 'fieldOfView')
Actual value was NaN.
at System.ArgumentOutOfRangeException.ThrowLessEqual[T](T, T, String)
at Celeste64.Camera.get_Projection() in /home/noel/Projects/Celeste64/Source/Graphics/Camera.cs:line 128
at Celeste64.World.Render(Target) in /home/noel/Projects/Celeste64/Source/Scenes/World.cs:line 633
at Celeste64.Game.Render() in /home/noel/Projects/Celeste64/Source/Game.cs:line 288
at Foster.Framework.App.Tick()
at Foster.Framework.App.Run(String, Int32, Int32, Boolean )
at Foster.Framework.App.Run[T](String, Int32, Int32, Boolean )
at Celeste64.Program.Main(String[]) in /home/noel/Projects/Celeste64/Source/Program.cs:line 23
Game Output:
Celeste 64 v.1.0.1
Foster: v0.1.14
Platform: Microsoft Windows 10.0.19045 (X64)
Framework: .NET 8.0.1
SDL: v2.28.5
OpenGL: v3.3.0, GeForce GT 220/PCIe/SSE2
FMOD Bindings: v20218
FMOD: v20207
Loaded Bank: C:\Users\trnaz\Downloads\Celeste64-1.01-win-x64\Celeste64-win-x64\Content\Audio\Master.strings.bank
Loaded Bank: C:\Users\trnaz\Downloads\Celeste64-1.01-win-x64\Celeste64-win-x64\Content\Audio\Master.bank
Loaded Bank: C:\Users\trnaz\Downloads\Celeste64-1.01-win-x64\Celeste64-win-x64\Content\Audio\music.bank
Loaded Bank: C:\Users\trnaz\Downloads\Celeste64-1.01-win-x64\Celeste64-win-x64\Content\Audio\sfx.bank
Loaded Assets in 3856ms
GL (PEROFRMANCE:MEDIUM) Program/shader state performance warning: Fragment Shader is going to be recompiled because the shader key based on GL state mismatches.
GL (PEROFRMANCE:MEDIUM) Program/shader state performance warning: Fragment Shader is going to be recompiled because the shader key based on GL state mismatches.
Strawb Count: 20
Loaded Map '1' in 306ms
GL (PEROFRMANCE:MEDIUM) Program/shader state performance warning: Fragment Shader is going to be recompiled because the shader key based on GL state mismatches.