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Error :(

A topic by Dobby457 created Jan 30, 2024 Views: 195 Replies: 1
Viewing posts 1 to 2

Celeste 64 v.1.0.1

Error Log (1/30/2024 4:45:55 PM)

Call Stack:

System.Text.Json.JsonException: '0x00' is an invalid start of a value. Path: $ | LineNumber: 0 | BytePositionInLine: 0.

 ---> System.Text.Json.JsonReaderException: '0x00' is an invalid start of a value. LineNumber: 0 | BytePositionInLine: 0.

   at System.Text.Json.ThrowHelper.ThrowJsonReaderException(Utf8JsonReader&, ExceptionResource, Byte , ReadOnlySpan`1 )

   at System.Text.Json.Utf8JsonReader.ConsumeValue(Byte)

   at System.Text.Json.Utf8JsonReader.ReadFirstToken(Byte)

   at System.Text.Json.Utf8JsonReader.ReadSingleSegment()

   at System.Text.Json.Utf8JsonReader.Read()

   at System.Text.Json.Serialization.JsonConverter`1.ReadCore(Utf8JsonReader&, JsonSerializerOptions, ReadStack&)

   --- End of inner exception stack trace ---

   at System.Text.Json.ThrowHelper.ReThrowWithPath(ReadStack& , JsonReaderException)

   at System.Text.Json.Serialization.JsonConverter`1.ReadCore(Utf8JsonReader&, JsonSerializerOptions, ReadStack&)

   at System.Text.Json.Serialization.Metadata.JsonTypeInfo`1.Deserialize(Utf8JsonReader&, ReadStack&)

   at System.Text.Json.JsonSerializer.ReadFromSpan[TValue](ReadOnlySpan`1, JsonTypeInfo`1, Nullable`1 )

   at System.Text.Json.JsonSerializer.ReadFromSpan[TValue](ReadOnlySpan`1, JsonTypeInfo`1)

   at System.Text.Json.JsonSerializer.Deserialize[TValue](String , JsonTypeInfo`1)

   at Celeste64.Save.Deserialize(String) in /home/noel/Projects/Celeste64/Source/Save.cs:line 157

   at Celeste64.Startup.BeginGame() in /home/noel/Projects/Celeste64/Source/Scenes/Startup.cs:line 23

   at Celeste64.Startup.Update() in /home/noel/Projects/Celeste64/Source/Scenes/Startup.cs:line 46

   at Celeste64.Game.Update() in /home/noel/Projects/Celeste64/Source/Game.cs:line 123

   at Foster.Framework.App.<Tick>g__Update|69_0(TimeSpan)

   at Foster.Framework.App.Tick()

   at Foster.Framework.App.Run(String, Int32, Int32, Boolean )

   at Foster.Framework.App.Run[T](String, Int32, Int32, Boolean )

   at Celeste64.Program.Main(String[]) in /home/noel/Projects/Celeste64/Source/Program.cs:line 23

(1 edit)

This happened after i exited fullscreen, alt+tabbed away, and then restarted my computer if that means anything, also i dont think exiting fullscreen worked, also this kept happening after i reinstalled and deleted the game