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Grappling Hook & Other Saved Configs

A topic by Tumbleweed Studios created Jan 21, 2024 Views: 20
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Developer (1 edit)

Hey guys, Arian here with this week's dev log.

So far we have strung out as many abilities as possible for us, but we never really had a way of managing them for the player's experience. It was always something that we hardcoded for testing any and all issues that may pertain from their use cases; this we will do no more. From the start we planned on the abilities being managed via terminal changes at the end of each boss, such that the abilities unlocked from completing bosses are offered as rewards and incentives for replayability in our game.

Furthermore, we have these abilities being saved in our external game instance where multiple variables are being saved as well, such as options settings saved by the player and (coming in the next few days) mouse sensitivity. Having these configs available for the player in their last saved preference is beyond imperative as a bare minimum for player experience. 

Lastly, we have a grappling hook ability now. We wanted to provide as much momentum the player can possibly have at their disposal, and this is just another example of such. We have the grappling hook set to its own ability slot, and I will personally continue to work on fleshing out this ability to industry status as much as I feasibly can.

We have much more planned, and a lot to get done. This may not look like much now, but things will drastically change for our game from here on out,

Stay tuned.