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Fun but the tedious takes over

A topic by PitchBlackKnight created Jan 13, 2024 Views: 456
Viewing posts 1 to 1

I went back and tried out this game from the old catalog, especially since the second game was good. The game definitely had some neat features to it like the building, even though under developed due to length of game and how you move through the 'levels'. Didn't quite make sense to really build anything but a bed where you needed a save point or the weapon upgrade thing once after you get towards the bottom. It's been a while since I last played but I remember it being tedious at least because of the first key, backtracking I think the second key, and the last key hid from me until I walked all over the place for it. If the keys or levels could be easier to find or move through It would remove a lot of the tedious aspect. plus the enemies respawning every single time you move levels  and/or completely respawning during a sleep cycle was unfortunate. Movement speed could be bumped up some to aid in travel through the building because it's so large. Lastly, I think the last boss, the grass plant thing at the night club is bugged out. I got in, died, and when I tried going back the vine at the front door blocked me out with zero way of getting back in. I could not be bothered to go back since it was so slow to move around. Would be nice to see an update to fix some of these issues but I also understand not going back since there are better things to put time into. Anyway, I enjoy the different play styles in each of the games and creativity.