below is a list of core gameplay aspects im planning to add to the game. this should give a general idea of what would be in the game on final release. suggestions are welcomed however they might not be added.
alchemy gameplay mechanics
- potion/medicine crafting system
- foraging system
- crystal enchanting + mining system
- multiple ingredient shops with business schedules
NPCs
- 40 npcs minimum
- most if not all npcs will have full schedules
- 3 teen npcs and 5 kid npcs
- 2 datable npcs
quests/story
- minimum 10 medicine delivery quests
- minimum 10 prescription refill quests
- main storyline quest with 2 branching paths for different game endings
- 3 choice based quests that alter the world
- ideally half of the npcs will have side quests
other gameplay mechanics
- upgradable house
- final house upgrade offers a choice between a green house or a kitchen upgrade
- green house offers gardening gameplay
- kitchen offers baking gameplay
- fishing
misc
- adoptable pet early/mid game
- outfit options
- alchemy shop customization/upgrades