Hi! I think there's something that you need to do in godot for the mac scroll wheel to work- it isn't working for me, so i can't do any of the scrolling for the zoom/move through layers feature- unless i set my drawing tablet to zoom
I'm assuming that 'scrolling' on my trackpad is recognized differently on my trackpad than the specific function of scrolling that i set my tablet button to >< would i be able to edit the code on my end, or find a workaround?
(stuff i found on the topic) https://forum.godotengine.org/t/mouse-wheel-detection-not-working-in-os-x/9038